Closed GoogleCodeExporter closed 9 years ago
You are right, this comes from the original genesis plus, when 64-bit platform
was non-existant. Using C-99 standard is indeed better for portability.
On that subject, do you have an ETA for the linux port ? If there is an
homepage for it, I could add it to this project links.
Original comment by ekeeke31@gmail.com
on 25 Sep 2011 at 9:56
Fixed in r637
Original comment by ekeeke31@gmail.com
on 25 Sep 2011 at 10:07
There are still additional issues, which I should have mentioned.
In sound/fir_resampler.h, you'll see:
typedef signed long int sample_t; Using 64-bit samples is probably a bit
overkill :D
There is also YM2413Update() and YM2612Update(), they take long int*.
You also have the YM_Update function pointer in sound/sound.c which needs to be
fixed. After changing those, it worked out.
It's not a Linux port per se. I made a libsnes interface for it, so I could run
it in SSNES :) http://board.byuu.org/viewtopic.php?f=17&t=2037
Original comment by airmake...@gmail.com
on 25 Sep 2011 at 1:33
[deleted comment]
Yes, I fixed that in the last revision (r638).
I know a little about SSNES, it runs under Windows as well, right ? That's good
news indeed and probably the best way to get Genesis Plus GX running on
computers with all the fancy features of your frontend.
Original comment by ekeeke31@gmail.com
on 25 Sep 2011 at 3:06
I see :) Good stuff.
Yes, SSNES runs on Linux, Windows, OSX and BSD, so it should work fine on all
those platforms. It's obviously a bit tacky to run other emulators in what is
essentially a SNES frontend, but hey. :D It works.
Original comment by airmake...@gmail.com
on 25 Sep 2011 at 4:18
Original issue reported on code.google.com by
airmake...@gmail.com
on 24 Sep 2011 at 11:35