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D-pad left/right to act as PgUp/PgDown #217

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I have a minor feature request for the next incarnation of genplus-gx: I think 
it would be nice if left/down on the D-pad of Gamecube/Classic Controllers 
served the same purpose as the shoulder buttons for paging through lists. The 
reason for this is twofold. Firstly, I've found that this expectation is part 
of my muscle memory because it works this way in numerous other emulators (even 
the 'modern' libwiigui based creations). Secondly, the shoulder buttons on some 
controllers are quite spongey so it generally feels more comfortable to use the 
D-pad.

Original issue reported on code.google.com by kerfra...@gmail.com on 17 Apr 2012 at 2:23

GoogleCodeExporter commented 9 years ago
Forgot to say also that an auto-repeat - similar to the way keystrokes are 
handled in a desktop OS - would be nice, particularly for those with lengthy 
ROM lists to page through.

Original comment by kerfra...@gmail.com on 17 Apr 2012 at 2:27

GoogleCodeExporter commented 9 years ago
left/down ?

up/down is necessary to scroll the list one by one, for those (like me) who 
does not like analog sticks

left/right should be possible and indeed more comfortable than shoulder buttons.

I'm not sure to understand what you mean by auto-repeat but if it is meant to 
be the same way holding up/down will scroll though the list then yes, it will 
work the same for left/right.

Original comment by ekeeke31@gmail.com on 17 Apr 2012 at 6:11

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 17 Apr 2012 at 6:11

GoogleCodeExporter commented 9 years ago
Oops! I meant left/right but I don't think I can change the subject of the 
issue now. Regarding auto-repeat, I meant that holding down on the D-pad (in 
any direction) should re-trigger the input event at rapid intervals after an 
initial, longer delay - in the same way that a keyboard does in your common or 
garden desktop operating system. That's because the repeated pressing can 
become tedious when scrolling or paging through long lists. As a bonus, it 
would make it more consistent with other emulator UIs such as those by eke-eke 
and tantric.

As an additional thought: I wonder if wrap-around should be disabled for the 
PgUp/PgDn like functionality? If the above requested changes were made then I 
think wrap-around would become an annoyance. In my view, eke-eke gets it right. 
That is, if you want to get back to the top of the list then simply hold left 
for a few moments and one is guaranteed to be back at the first entry very 
quickly indeed (because the PgUp events are triggered in quick succession but 
there is no wrap-around so it stops right at the top). The same goes for 
navigating to the end of the list. This approach seems more usable to me. If I 
recall correctly, the libwiigui based emulators work in exactly the same way 
but I don't have my Wii to hand to verify this assertion right now.

In any case, I'd be pleased just to see the left/right paging implemented so 
thank you for taking this issue into consideration.

Original comment by kerfra...@gmail.com on 17 Apr 2012 at 6:31

GoogleCodeExporter commented 9 years ago
just a question, who do you think I am ?
^^

I agree about the wrap-around annoyance, it's simply a left over from initial 
softdev's emulators on gamecube and I never thought about changing it.

Original comment by ekeeke31@gmail.com on 17 Apr 2012 at 6:36

GoogleCodeExporter commented 9 years ago
Sorry, I meant to say raz0red and tantric. My brain is clearly not firing on 
all cylinders today :|

Original comment by kerfra...@gmail.com on 17 Apr 2012 at 6:36

GoogleCodeExporter commented 9 years ago
Added in r680

Original comment by ekeeke31@gmail.com on 2 May 2012 at 6:47

GoogleCodeExporter commented 9 years ago
Just wondering if this would be possible to implement for the Wiimote, as well?

I know there's the - and + buttons for that but, when it's on horizontal 
position, they're unintuitive to use for this.

Also, I guess it would just make the Wiimote menu controls consistent with the 
Game Cube pad and Classic Controller input methods.

Original comment by superballena on 30 Jun 2012 at 5:55

GoogleCodeExporter commented 9 years ago
It's already the case actually.

Original comment by ekeeke31@gmail.com on 1 Jul 2012 at 3:44

GoogleCodeExporter commented 9 years ago

Original comment by ekeeke31@gmail.com on 1 Jul 2012 at 3:45