Closed GoogleCodeExporter closed 9 years ago
Because they are not supported yet.
Original comment by ekeeke31@gmail.com
on 8 Jul 2012 at 8:02
So we just play games that have audio already in the iso image huh? Thanks for
letting me know. Why doesn't a coder just use someone else's for help like how
Kegan can read CD Images with Audio and just the 32X it's self with no bios. Is
it really that hard to port the code into a Wii that is a weak system?
Original comment by Dragzill...@yahoo.com
on 9 Jul 2012 at 4:28
Issue 248 has been merged into this issue.
Original comment by ekeeke31@gmail.com
on 9 Jul 2012 at 5:53
Issue 247 has been merged into this issue.
Original comment by ekeeke31@gmail.com
on 9 Jul 2012 at 5:55
What about you just use what is given to you for free and do not question
coders when you probably have no idea yourself what coding an emulator means or
why what "kegan" can do has no purpose here ? This is first release and it's
not based on any existing emulator because i do this for my own, not for you.
Audio track support will come later, when my limited free time allows it.
Oh, and just that you know, mp3 will not be supported, only wav and probably
ogg files. I know, that sucks :-)
Original comment by ekeeke31@gmail.com
on 9 Jul 2012 at 6:05
[deleted comment]
I think it is very wise to use OGG/WAV as they are open formats. Quick question
though about converting the raw WAV files to OGG: what quality setting do you
recommend as a good compromise between quality and size for an OGG file? 5? 6?
Original comment by tegskywa...@gmail.com
on 11 Jul 2012 at 8:00
No idea, you will have to test this yourself.
Original comment by ekeeke31@gmail.com
on 11 Jul 2012 at 9:38
Will do. If it works then I will let everyone know it does here.
Original comment by Dragzill...@yahoo.com
on 11 Jul 2012 at 6:49
I ended up encoding the tracks in OGG with quality level 5 and they sound
great! It is around 160 kbit/s and the quality is much improved over MP3. I do
have a question though on how emulators use an ISO file and the audio tracks.
Is it hardcoded into the ISO itself to look for a WAV or OGG or does the
emulator look for certain naming conventions like "track02" in the same folder
and picks the files with that convention?
Original comment by tegskywa...@gmail.com
on 12 Jul 2012 at 5:09
I don't really have a specific idea but it will probably be similar to other
emulators, i.e it will look for audio files named from the iso file, with the
track number appended.
If you want to discuss the subject, i'd prefer ypu do it in the opened issue
thread about audio tracks as it is more easy to follow it for me.
Original comment by ekeeke31@gmail.com
on 12 Jul 2012 at 6:00
Issue 248 has been merged into this issue.
Original comment by ekeeke31@gmail.com
on 7 Jan 2013 at 7:28
Original issue reported on code.google.com by
Dragzill...@yahoo.com
on 8 Jul 2012 at 7:03