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Sonic Sega CD MP3 audio files is not readable to this Sega CD Emulator Port? #246

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I got the three bios for regions and the mp3 files themselves are properly 
numbered with the Sega CD ISO image. Why isn't this emulator port for the Wii 
isn't reading the games (MP3's) audio soundtracks?

Original issue reported on code.google.com by Dragzill...@yahoo.com on 8 Jul 2012 at 7:03

GoogleCodeExporter commented 9 years ago
Because they are not supported yet.

Original comment by ekeeke31@gmail.com on 8 Jul 2012 at 8:02

GoogleCodeExporter commented 9 years ago
So we just play games that have audio already in the iso image huh? Thanks for 
letting me know. Why doesn't a coder just use someone else's for help like how 
Kegan can read CD Images with Audio and just the 32X it's self with no bios. Is 
it really that hard to port the code into a Wii that is a weak system?

Original comment by Dragzill...@yahoo.com on 9 Jul 2012 at 4:28

GoogleCodeExporter commented 9 years ago
Issue 248 has been merged into this issue.

Original comment by ekeeke31@gmail.com on 9 Jul 2012 at 5:53

GoogleCodeExporter commented 9 years ago
Issue 247 has been merged into this issue.

Original comment by ekeeke31@gmail.com on 9 Jul 2012 at 5:55

GoogleCodeExporter commented 9 years ago
What about you just use what is given to you for free and do not question 
coders when you probably have no idea yourself what coding an emulator means or 
why what "kegan" can do has no purpose here ? This is first release and it's 
not based on any existing emulator because i do this for my own, not for you. 
Audio track support will come later, when my limited free time allows it.

Oh, and just that you know, mp3 will not be supported, only wav and probably 
ogg files. I know, that sucks :-)

Original comment by ekeeke31@gmail.com on 9 Jul 2012 at 6:05

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I think it is very wise to use OGG/WAV as they are open formats. Quick question 
though about converting the raw WAV files to OGG: what quality setting do you 
recommend as a good compromise between quality and size for an OGG file? 5? 6?

Original comment by tegskywa...@gmail.com on 11 Jul 2012 at 8:00

GoogleCodeExporter commented 9 years ago
No idea, you will have to test this yourself.

Original comment by ekeeke31@gmail.com on 11 Jul 2012 at 9:38

GoogleCodeExporter commented 9 years ago
Will do. If it works then I will let everyone know it does here.

Original comment by Dragzill...@yahoo.com on 11 Jul 2012 at 6:49

GoogleCodeExporter commented 9 years ago
I ended up encoding the tracks in OGG with quality level 5 and they sound 
great! It is around 160 kbit/s and the quality is much improved over MP3. I do 
have a question though on how emulators use an ISO file and the audio tracks. 
Is it hardcoded into the ISO itself to look for a WAV or OGG or does the 
emulator look for certain naming conventions like "track02" in the same folder 
and picks the files with that convention?

Original comment by tegskywa...@gmail.com on 12 Jul 2012 at 5:09

GoogleCodeExporter commented 9 years ago
I don't really have a specific idea but it will probably be similar to other 
emulators, i.e it will look for audio files named from the iso file, with the 
track number appended.

If you want to discuss the subject, i'd prefer ypu do it in the opened issue 
thread about audio tracks as it is more easy to follow it for me.

Original comment by ekeeke31@gmail.com on 12 Jul 2012 at 6:00

GoogleCodeExporter commented 9 years ago
Issue 248 has been merged into this issue.

Original comment by ekeeke31@gmail.com on 7 Jan 2013 at 7:28