Closed GoogleCodeExporter closed 9 years ago
I noticed this too, i think it's related to some PCM desync during long
sequences (also happen in Snatcher) . It should disappear if you enter the
emulator menu then exit back to game, or if you force vsync off, right ?
Original comment by ekeeke31@gmail.com
on 24 Jul 2012 at 6:21
No, the problem still persists even after doing your recommendations. This
might work with Snatcher, though I can't accurately say since I've played next
to nothing of Snatcher on Genesis Plus GX.
Original comment by TheRealB...@gmail.com
on 24 Jul 2012 at 1:35
No, for me, audio indeed started to glitch at this exact point during the Lunar
2 intro (when the scrolling text appears) but glitch disappeared as soon if i
enter the emulator main menu then go back to game.
I also noticed that if i made a savestate just before this point and load it,
audio does not glitch at this point anymore but still after a while if i leave
the intro running without entering the menu, which is why my first idea was
some kind of buffer overrun or underrun issue. I am also pretty sure it did not
glitched a single time if i play the whole intro with vsync off. But this was
with an earlier version, i did not test this behavior with last svn.
Original comment by ekeeke31@gmail.com
on 24 Jul 2012 at 3:00
I tried running 1.7.0 but the problem was still present even after doing all
your steps. I even tried running it from SD as well but no luck.
This is weird because I remember when I first started the game it didn't glitch
up. Maybe the way to get it to stop stuttering is a bit more random then what
you might have thought originally?
Original comment by TheRealB...@gmail.com
on 24 Jul 2012 at 6:23
I have this same issue with the Japanese version of Lunar II. If I am correct,
I also remember having this issue using the same iso on picodrive for psp.
Original comment by blacksto...@gmail.com
on 4 Aug 2012 at 1:39
Original comment by ekeeke31@gmail.com
on 13 Sep 2012 at 11:49
I have only one issue with this great port....the sound on LUNAR 2 us, it is
not stuttering at all on mine...its too fast, it makes the voices sound like
the chipmunks. I hope theres something im missing and its not a real issue with
the port.
Original comment by segadrea...@gmail.com
on 22 May 2013 at 7:30
well, to be exact it is not a port, sega CD emulation was entirely written from
scratch ;-)
Anyway, the issue with stuttering audio has since been fixed, it was due to a
general sync issue, not specific to this game.
Music works fine and at correct speed for me so it's probably an issue with
your settings or CD image files. How fast are we talking about, can you make
recordings ? If there are wav files coming with the game .iso, check that they
were recorded at the proper samplerate (emulator needs 44.1kHz which is the
original samplerate).
You can also check if the issue is present in earlier versions (1.7.0,
1.7.1,...)
Original comment by ekeeke31@gmail.com
on 22 May 2013 at 8:05
Original issue reported on code.google.com by
TheRealB...@gmail.com
on 23 Jul 2012 at 9:24