Closed GoogleCodeExporter closed 9 years ago
Does not happen to me (obviously this kind of bug would have been easily
noticed) and your description of "graphic errors" is not precise enough to
guess what could cause this.
If you have been using the beta i uploaded in the other issue report, it would
be wise to delete your config.ini file since it is not compatible with official
release and could have corrupt some settings.
Original comment by ekeeke31@gmail.com
on 13 Oct 2012 at 10:18
I'm not using borders. Try it without borders (I've never used borders because
I don't like shrinking the picture)
Original comment by nintygaming
on 13 Oct 2012 at 10:20
Ok, i see it. It indeed only happens with borders disabled and with PAL games.
I know what is causing this, should be fixed soon.
Original comment by ekeeke31@gmail.com
on 13 Oct 2012 at 11:00
Original comment by ekeeke31@gmail.com
on 13 Oct 2012 at 11:42
Original comment by ekeeke31@gmail.com
on 13 Oct 2012 at 11:53
I don't know if this helps, but I'm using NTSC games. And yes, without borders,
it happens. Looks like it copies a small slice of the screen and displays it
below in what would be the cutoff/overscan area.
Original comment by nintygaming
on 14 Oct 2012 at 12:29
[deleted comment]
Something that might be related to this: I'm not getting any top and bottom
borders when in NTSC mode, in the latest compiled version.
The border option "All" is showing the same as "H only".
If it's not related, I'll open a new issue for it.
Original comment by iceknigh...@gmail.com
on 14 Oct 2012 at 1:31
Did you deleted config.ini from beta as suggested ?
Original comment by ekeeke31@gmail.com
on 14 Oct 2012 at 7:18
Yes, and it didn't help. Graphical glitch remains.
Original comment by nintygaming
on 14 Oct 2012 at 8:09
i was talking to iceknight ;-)
as said above, i know what is causing the bug you reported,
technically it´s due to part of the screen not being drawn that is not cleared
when leaving the menu and therefore still shows part of the screenshot screen (
there is no "borders" displayed in menu)... this was caused by a tiny change i
made to video rendering to remove something i thought was useless. guess i was
wrong.
Original comment by ekeeke31@gmail.com
on 14 Oct 2012 at 8:29
Sorry eke, it looks like my current TV is just cutting the top and bottom
borders completely, even in widescreen mode (I can only see one line of the
gargage that's been mentioned in this issue).
Original comment by iceknigh...@gmail.com
on 14 Oct 2012 at 3:20
fixed in r719
Original comment by ekeeke31@gmail.com
on 14 Oct 2012 at 5:20
UPDATE
@ekeeke
I just noticed that this problem does not occur in PROGRESSIVE mode with
borders off. I just recently tested it on a HDTV in 480p and no issues.
HOWEVER, once you exit the menu AFTER doing a save state, part of the menu
remains on the left side of the screen (in 16:9 mode only). It does however go
away if you re-enter the menu and then exit only.
How this will affect your newest r719 is not known to me, so that's why I bring
it up.
One more thing......
When you get the time, would you be willing to fix a few NEW issues with FCEU
GX and SNES9X GX? I emailed Tantric but he said he closed the issues section of
those emulators because he's no longer working on them.
The issues with these emulators are similar to the one I just pointed out with
Genesis Plus, although slightly different. For example.......
.....when you set FCEU or SNES9X to "Filtered/Unfiltered" video mode, the
horizontal size gets stretched. This CAN be corrected manually by the user
going into video options and shrinking the horizontal size from 100% to 96% in
4:3 mode, and down to 89% in 16:9 correction mode, along with offsetting it to
the left by 1%.
This problem did not exist in versions 4.2.5 and 3.2.5 and earlier.
And the other problem is with SNES9X. So far, I can see framerate issues with
Yoshi's Island (for an example, go down the first green pipe in World 1-1 to
see the issue very clearly) and sound stuttering infrequently with most all
games. This did not occur with earlier versions prior to the new core I
believe. I don't think the new core is the issue however, because the latest
RetroArch doesn't have these issues with framerate for example. Unfortunately
though, RetroArch does not have all the great features of the GX ports.
Anyway, I thought I would bring this up to you because I think you've worked on
these 2 emulators before, and because Tantric has basically abandoned them.
Original comment by nintygaming
on 20 Oct 2012 at 9:11
it is very likely the same issue and got fixed as well, again that is part of
screen that is heing rendered in menu but not during game
as for nintendo emulators, i have no interest neither time to work on them,
already have plenty on my plate with this one and feel i'm giving enough on
this.
Original comment by ekeeke31@gmail.com
on 21 Oct 2012 at 8:33
Original issue reported on code.google.com by
nintygaming
on 13 Oct 2012 at 6:45