Open GoogleCodeExporter opened 9 years ago
Original comment by ekeeke31@gmail.com
on 21 May 2010 at 6:20
[deleted comment]
[deleted comment]
[deleted comment]
@ ekeeke31
Another quick question.
Do you know how to fix the sound skipping (minor pop every 5-10 seconds) in
FCEUGX?
Original comment by nintygaming
on 20 Oct 2010 at 11:53
no, it's probably the same sync issue as with other emulators but since each
emulator use different code, there isn't a global way to fix.
sorry but I don't have the time to work or even look at other emulators
now, please stay on topic
Original comment by ekeeke31@gmail.com
on 21 Oct 2010 at 1:41
@ ekeeke31
Thanks for your kind answers. Now back on topic.
Question.
What kind of design to you plan on using for the box covers (or labels or title
screens) of this emulator? Do you have a pic of a rough draft that we could see?
Original comment by nintygaming
on 23 Oct 2010 at 11:52
Title screen is already implemented, you can conpile current svn to see how it
looks like. You can actually update the screenshot within the emulator.
For box covers, I will most likely use the awesome work of this guy:
http://hqemumedia.com/
He already has a big amount of genesis covers, properly dimensioned and
uniformised, so it will be straight easy to display them (probably with
different zoom levels to show one or more games per screen). However there are
still some games missing covers so he needs our help with high quality scans...
Maybe later i could implement full 3d covers (incl. back and side covers) but
this is more complicated and there isn't actually a good source for complete
collection of full covers (with same good quality, no watermark, etc)
That's said, I didn't even start implementing this feature and it will not be
included in the next release, I have actually no idea when it will be
implemented so you shouldn't hold your breath for that or get too much excited.
Original comment by ekeeke31@gmail.com
on 24 Oct 2010 at 9:57
@ekeeke31
I gotta say, after test driving your newest release, I'm EXTREMELY impressed.
You did a FANTASTIC job!
Original comment by nintygaming
on 6 Nov 2010 at 10:03
[deleted comment]
Yes, game covers would be an amazing new feature!!! :D
In this screenshot: http://genplus-gx.googlecode.com/files/LoadMenu.png
it seems to be already working! :)
(Or is it still from an unreleased version? :/ )
Were do we need to put the covers for them to be shown? :P
Thank you and keep up the great work! ;)
Original comment by francisc...@gmail.com
on 30 Jan 2011 at 1:35
This is a not a game cover but a game screenshot. This is for current version
and the user manual will tell you everything you need to know...
Original comment by ekeeke31@gmail.com
on 30 Jan 2011 at 4:33
>>>It would be a nice feature to show box covers for the roms.
>>>Like http://www.qj.net/qjnet/wii/wii-homebrew-bluemsx-wii-v10.html does.
For my taste I'll prefer gensplus-gx load rom mode as is. Time ago i've wrote
on bluemsx wii to load roms like genesplus-gx. Now i've read that they are
writing a basic loader without screenshots. That feature will be nice but
optional.
Original comment by ferran...@hotmail.com
on 31 Jan 2011 at 11:30
Sorry, I though it was a game cover! :P
Already did "screenshot-covers" for all my games, thanks! ;)
Humm... I wonder what would happen if we renamed a real cover to the screenshot
name! ;)
Original comment by francisc...@gmail.com
on 5 Feb 2011 at 6:06
i know it will look even cooler, but ever since ekeek released GenPlus (with
the "New Look") i have been using the screenshot spot as the Box Art spot. but
i won't be happy if ekeek makes a "Newer Look". i worked so hard making the box
arts looking like this:
i have over thousands of box arts (and with some bad quality ones, too). i
liked the screen shot option as the box art because it is small and the bad
ones clear up at that size. if ekeek makes a new GUI, it will spend me months,
maybe years to find and redo my box arts. if ekeek can keep the screenshot
option, i will be happy.
Original comment by bobbyalb...@yahoo.com
on 25 Jul 2011 at 8:39
Attachments:
Wow, now that's dedication :P
I personally stuck with the title screens unless they made for crappy
"artwork", in which case I did what you did. I think what eke was planning on
adding was something that included the boxarts in it anyway, or there'd
probably be an image pack to download somewhere like at the site he linked.
Original comment by Ice...@gmail.com
on 25 Jul 2011 at 10:05
If this get ever implemented, I sure won't include the boxarts myself, too much
work, really and too much games/variants/etc to handle...
Off course, current file selection menu will remain available so your crazy
work will not be "lost", though I'm not sure how much nice it is to display
game covers like this :-/
Original comment by ekeeke31@gmail.com
on 26 Jul 2011 at 8:51
man, you relieved me. that was the one thing that i worried about. thank you.
Original comment by bobbyalb...@yahoo.com
on 26 Jul 2011 at 11:07
Eke-Eke, Great work on everything. You are the man!
Was courious if implenting this feature is still a possibility? There are a
lot of people out there who would loove to see covers displayed! Either way,
great work.
mastershoes
Original comment by chicor...@gmail.com
on 12 Jan 2012 at 7:26
has anyone made any headway on this or know how it works? i know in the newest
version, when selecting a game, there is a cartridge showing to the right but
there is no picture. just looks like tv snow. any help would be appreciated.
thanks.
Original comment by bNoc0...@gmail.com
on 12 Jul 2012 at 10:34
I suggest you take a loot in the README
Original comment by ekeeke31@gmail.com
on 13 Jul 2012 at 5:55
Original comment by ekeeke31@gmail.com
on 9 Oct 2012 at 11:30
I personnaly had some problems using my own cartridges labels with genplus-gx.
So I developped a small command line tool based on the orginal genplus source
code.
It converts original cartridge labels with JPEG format to a suitable PNG format.
It works like a charm but with loads of labels genplus comes to crash rapidly.
I suspect memory leaks on images loading part because after the crash some
files are turned into unusable garbage.
Original comment by olivier....@gmail.com
on 25 Dec 2012 at 12:02
I don't know, i have screenshots for most of my roms and never experimented any
crash while browsing rom folders, even with a lot of them in it, so i am not
convinced about that memory leak thing (also there is nothing apparently wrong
in the code, the gui loads one png image at one time and everything is properly
disallocated each time the selected rom file is changed), maybe it's something
caused by your image format (should be 320x240, 320x224 or 320x192, in RGBA
32-bit format)
If you got an exception screen, make sure you post it here.
Original comment by ekeeke31@gmail.com
on 2 Jan 2013 at 4:13
Seems it was due to a previous crash because I found out there where some
hidden junk files left on the card. I made a full copy of the valid files and
made a complete format of the SD card. And then I copied back genplusgx
application and snaps.
It works absolutely perfectly since then, even with home made snaps. I had not
a single crash for weeks.
Original comment by olivier....@gmail.com
on 8 Jan 2013 at 4:39
Eke Eke,
I, along with others would like to see cover image support added to your great
emulator for the Wii. Please remove the default cartridge image and allow game
covers to be shown to the right of the games list.
This link shows the modifications to filesel.c some are privately adding to get
the support.
http://dommagemais.free.fr/progs/wii/Genplus-gx-unofficial/filesel.c
Covers frequently used are found in this thread:
https://gbatemp.net/threads/cover-collections-for-emulators-with-cover-support.3
24714/
Keep up the great work!
Original comment by nicschm...@hotmail.com
on 5 Feb 2015 at 6:47
Attachments:
Original issue reported on code.google.com by
talant...@gmail.com
on 20 May 2010 at 7:04