Closed GoogleCodeExporter closed 9 years ago
I will need a savestate (or sram file) to investigate, please.
Not sure that it's not a game bug though, that only happen under very specific
conditions. I finished this game on this emu without encountering any problems
but
maybe I did not talk to the kid first.
What do you mean by "certain" emulators ?
Original comment by ekeeke31@gmail.com
on 27 May 2010 at 6:40
Please give me the ROM file CRC as well (load ROM file then, in main menu,
display
ROM infos -> Checksum)
Original comment by ekeeke31@gmail.com
on 27 May 2010 at 6:49
I'm not sure what it's meant by "certain" emulators either actually, but I'll
get the
crc and savestate, as well I'm going to try my save on the uk/japanese rom, to
see what
the result is.
Original comment by zimma...@gmail.com
on 27 May 2010 at 10:32
Actually, if you had a State or SRAM (native save) of the game BEFORE you
actually
talked to any of the dwarves, it would be better.
Original comment by ekeeke31@gmail.com
on 27 May 2010 at 10:56
Actually, I think I panicked a bit after reading it was a bug, and maybe should
have
tested this a bit more on my own before submitting it. It really seems more
likely
that it would be a bad rom related problem, and not an emulator bug. I
downgraded
the version of genplusgx and got a good ([!]) version of the rom, here are the
checksums:
Checksum of good rom: f37c (f37c) (Good)
Checksum of rom I was playing: fbd3 (fbd3) (Good)
Seeing as though the one I was playing has a different checksum, I'm going to
assume
it was a bad rom, and retest this. Lucky for me, I had been messing with
putting my
files onto a usb harddrive, and have a back-up of my save a bit before the bug
(so
happy!) so I'm going to get back to that point, and then test on both versions
of the
rom.
I'll report back with some save states if nothing changes. Thanks!
Original comment by zimma...@gmail.com
on 27 May 2010 at 7:55
The second one (fdb3) is indeed the beta version of the US rom (f37c), it's very
likely a bug that has been fixed in the final (retail) version.
Still interesting to know though...
Original comment by ekeeke31@gmail.com
on 27 May 2010 at 9:43
I'm having the hardest time nailing this down as a bug in the rom, but from
what I
can see, it has to be the case. I was able to get back to where I was on my
backed
up save playing the f37c rom, and intentionally tried talking to the kid first,
and
then talking to his dad, and it all worked out fine. But a bit later, you
fight Miro
(your clone?) and after you beat him an open chest appears, which is supposed
to
contain Gola's Horn, a necessary story item. So I took my save from before
talking
to the kid and his dad, got passed that part, saved, and then transfered it to
the
beta rom again, but in that case, there's a chest with a key in it that you use
to
get into the room to fight Miro, and it's empty when you get to it.
So now I'm thinking the beta rom, probably has this bug, with the kid and his
dad,
but in order to fix the bug, changes were made to the structure of flags in the
sram,
so as one thing is accomplished, transfering to the other version causes
different
effects.
In the end, I'd have to say that this problem is unrelated to the emulator in
any
way. It's just not logical. Thanks for you help though!
Original comment by zimma...@gmail.com
on 27 May 2010 at 10:16
Well, it's logical in a way: a beta ROM is by definition an incomplete version
of the
final game, it has big chances to get bugged or incomplete stuff since it was
not
mean to be released ;-)
Original comment by ekeeke31@gmail.com
on 27 May 2010 at 10:57
I guess I meant it wasn't logical for it to be an emulator bug. There's really
no way
that it could be that specific to only affect one game in this one way...
Original comment by zimma...@gmail.com
on 27 May 2010 at 11:41
Original issue reported on code.google.com by
zimma...@gmail.com
on 27 May 2010 at 2:19