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saved game screen shot stretched #98

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I built svn version r459 to try out the new gui (which is great!) and i noticed 
that the saved game screen cap is stretched to the width of my tv (16x9).  I 
have my video options are setup for a 16x9 tv so that black bars are displayed 
on sides of game while playing.  Basically I am requesting that the displayed 
screen cap in the saved game menu match the video options.

What steps will reproduce the problem?
1. use wide screen tv (16x9)
2. setup video options so that black bars are on sides of screen
3. save a game state and go to load it.

What is the expected output? What do you see instead?

What version of the emulator are you using (official, SVN revision,...)?
SVN r459

Please provide any additional information below (Video settings, Console
region,...)

Original issue reported on code.google.com by achan...@gmail.com on 13 Jun 2010 at 2:57

GoogleCodeExporter commented 9 years ago
Doesn't the same thing happen in the main menu (when the currently played game 
is displayed in background ?). This should be quite easily fixable though I'm 
wondering why people are using the 16:9 correction option. Isn't your 16:9 TV 
able to display 4:32 video signal ? Because the result is WAY BETTER this way 
than messing with the original genesis aspect ratio to take 16:9 upscale in 
account.

Original comment by ekeeke31@gmail.com on 13 Jun 2010 at 5:03

GoogleCodeExporter commented 9 years ago
This doesn't happen when you switch into the emulator menu.  However, the 
screen cap shifts/bounces a few pixels when switching to the from the emulator 
menu which is kind of distracting but a pretty minor issue.  I wonder if it has 
to do with the new menu how being animated when it appears and disappears.  Try 
just taping the Home button on the wiimote to switch the menu on and off.  
Maybe it only does when the video option is set to 16:9. I'll have to 
experiment with the 4:3 option some more.

Original comment by achan...@gmail.com on 14 Jun 2010 at 10:53

GoogleCodeExporter commented 9 years ago
No, it has to do with the fact the Wii video width is changing (when Menu & 
In-game emulation does not use same video modes), similar happen when playing a 
PAL games (which switch the Wii video to 50hz) and returning to menu (60hz), 
nothing much I really can do against that and I don't think it's that much 
distracting the way it's actually done (it used to be worst).

About your issue, if your TV can handle it (most TV I know can switch to 4:3 
and automatically center the image with black bars), I definitively encourage 
you to stay with 4:3 original aspect ratio because:

1/ it's the original aspect of the rendered (genesis) display (i.e if you 
hooked the real console on your 16:9 TV it would look just as stretched)

2/ it does not require additional stretching/filtering that usually deteriores 
the original image, giving you the best raw image as possible.

Will look at this issue though since it's supposed to be handled like when you 
switch into the emulator menu...

Original comment by ekeeke31@gmail.com on 14 Jun 2010 at 11:26

GoogleCodeExporter commented 9 years ago
Fixed in r462

Original comment by ekeeke31@gmail.com on 15 Jun 2010 at 6:52