EmulatorArchive / jpcsp

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Decoding of indexed textures (using CLUT) in shader doesn't work on ATI #232

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Enable shaders
2. Enable decoding of indexed textures (using CLUT) in shader

What is the expected output? What do you see instead?

Only black screen can be seen, but emulator itself continues to work. In logs:
901  GUI  ERROR  ge  Shader info log: Vertex shader was successfully compiled 
to run on hardware. WARNING: 0:14: warning(#62) enable/warn/disable extension 
isn't found, extension 'GL_ARB_compatibility' is not supported
929  GUI  ERROR  ge  Shader info log: Fragment shader failed to compile with 
the following errors: WARNING: 0:14: warning(#62) enable/warn/disable extension 
isn't found, extension 'GL_ARB_compatibility' is not supported ERROR: 0:62: 
error(#202) No matching overloaded function found texture2DProj ERROR: 0:62: 
error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR: 
error(#273) 2 compilation errors. No code generated
15998  GUI  ERROR  ge  bbox Invalid vertex address 0x00000000

What version of the product are you using? On what operating system?
JPCSP r2002, tried on Windows 7 x64 and Linux 2.6.37-gentoo AMD64 with Catalyst 
11.2 drives, ATI HD3870x2.

Original issue reported on code.google.com by Nekit1000 on 7 Mar 2011 at 9:57

Attachments:

GoogleCodeExporter commented 9 years ago
Please report to the Jpcsp official forum
http://www.emunewz.net/forum/forumdisplay.php?fid=51

Original comment by gi...@web.de on 22 May 2011 at 8:12