What steps will reproduce the problem?
1. Enable shaders
2. Enable decoding of indexed textures (using CLUT) in shader
What is the expected output? What do you see instead?
Only black screen can be seen, but emulator itself continues to work. In logs:
901 GUI ERROR ge Shader info log: Vertex shader was successfully compiled
to run on hardware. WARNING: 0:14: warning(#62) enable/warn/disable extension
isn't found, extension 'GL_ARB_compatibility' is not supported
929 GUI ERROR ge Shader info log: Fragment shader failed to compile with
the following errors: WARNING: 0:14: warning(#62) enable/warn/disable extension
isn't found, extension 'GL_ARB_compatibility' is not supported ERROR: 0:62:
error(#202) No matching overloaded function found texture2DProj ERROR: 0:62:
error(#160) Cannot convert from 'const float' to 'unsigned int' ERROR:
error(#273) 2 compilation errors. No code generated
15998 GUI ERROR ge bbox Invalid vertex address 0x00000000
What version of the product are you using? On what operating system?
JPCSP r2002, tried on Windows 7 x64 and Linux 2.6.37-gentoo AMD64 with Catalyst
11.2 drives, ATI HD3870x2.
Original issue reported on code.google.com by Nekit1000 on 7 Mar 2011 at 9:57
Original issue reported on code.google.com by
Nekit1000
on 7 Mar 2011 at 9:57Attachments: