The issue is that running jpcsp WITHOUT vertex cache enabled makes the emulator
eat all the ram due to High demand of the GPU (intel dynamic memory). As some
games have side effects using V.cache it is kinda annoying.
Tested so far with all the intel hd sandy bridge family (HD graphics, HD2000,
HD3000).
Normally a game on my desktop requires up to 80mb of video ram (default
settings) and vertex cache doesn't saves memory, on the other hand, the intel
hd gpu uses about the same using vertex cache, but without it the ram usage
increases exponentially (for example, with 2gb of system memory, jpcsp x86 uses
around 1gb alone, and everything else goes to the gpu) causing the emulator to
get stuck and only audio keeps looping.
On all the games it behaves exactly the same.
Original issue reported on code.google.com by holyknig...@hotmail.com on 1 Jan 2013 at 10:26
Original issue reported on code.google.com by
holyknig...@hotmail.com
on 1 Jan 2013 at 10:26