Closed GoogleCodeExporter closed 9 years ago
You need enable "Handle SAVEDATA in crypto mode" in crypto tab
14:16:30 INFO emu - GUI - Configuration / Crypto 14:16:30
INFO emu - GUI - [ ] Extract decrypted EBOOT.BIN files to the TMP
folder 14:16:30 INFO emu - GUI - [ ] Handle SAVEDATA in crypto mode
14:16:30 INFO emu - GUI - [ ] Extract original PGD files to the TMP
folder
Original comment by consig...@gmail.com
on 10 Jan 2013 at 9:46
Since I lost everything in my HD, I couldn't test it out until now...
By the way, what's the difference between using crypto mode or not?
Original comment by william....@gmail.com
on 21 Jan 2013 at 10:58
JPCSP only can handle real psp ' save in crypto mode
Original comment by consig...@gmail.com
on 26 Jan 2013 at 11:38
It didn't work with SF Zero3, the game says that auto-load was not possible...
Original comment by william....@gmail.com
on 2 Feb 2013 at 7:03
Post log file again and
wait gid15 or other dev to fix
Original comment by consig...@gmail.com
on 3 Feb 2013 at 12:02
This is the log file generated when I tested SFZero3 with a save from GameFAQs
using r2971 x64 a couple minutes ago. Either auto-load and manual load didn't
work.
Original comment by william....@gmail.com
on 5 Feb 2013 at 5:23
Attachments:
There is some improve in rev 2974,2975,2976 in sceUtility
Can test and post again the log with 2982 or newer version.
Original comment by consig...@gmail.com
on 10 Feb 2013 at 11:06
Tested a couple seconds ago with r2982.
In addition to this issue not being fixed, it also got somehow slower...
Original comment by william....@gmail.com
on 12 Feb 2013 at 1:25
Attachments:
Can SFZero3 load a savedata created by Jpcsp itself?
I.e. is it only not working when loading a savedata from a real PSP?
Original comment by gi...@web.de
on 22 May 2013 at 2:17
If the savedata is created from scratch by Jpcsp itself, it loads normally.
Savedata from a real PSP (or downloaded from the web) doesn't work.
Original comment by william....@gmail.com
on 22 May 2013 at 4:58
Some saving issues may have been fixed in r3403. This issue in particular
(SFZero3 and other games from FW 2.00 to FW 3.00) is still being investigate.
Thanks for testing!
Original comment by hykem.the.demon
on 5 Oct 2013 at 7:05
Original comment by hykem.the.demon
on 7 Oct 2013 at 3:50
Original issue reported on code.google.com by
william....@gmail.com
on 4 Jan 2013 at 1:34Attachments: