Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
[deleted comment]
Update
Original comment by littlesh...@gmail.com
on 29 Jan 2013 at 12:27
Attachments:
Which values are used in these games for:
- loops (all LoopInfo values)
- currentLoopNum
- loopNum
when reaching setDecodedSamples?
Original comment by gi...@web.de
on 24 Feb 2013 at 6:21
[deleted comment]
Monster Hunter Nikki:Poka Poka Airu Mura G :
- loops LoopInfo[cuePointID 0, type 0, startSample 0, endSample 1292702,
fraction 0, playCount 0]
- currentLoopNum = 0
- loopNum = -1
Busou Shinki - Battle Master MK.2:
- loops LoopInfo[cuePointID 0, type 0, startSample 36549, endSample 1150653,
fraction 0, playCount 0]
- currentLoopNum = 0
- loopNum = -1
Original comment by littlesh...@gmail.com
on 25 Feb 2013 at 2:05
Does it help to add the following lines at the end of
sceAtrac3plus.AtracID.analyzeAtracHeader() (line 366):
if (loops != null) {
// If a loop end is past the atrac end, assume the atrac end
for (LoopInfo loop : loops) {
if (loop.endSample > atracEndSample) {
loop.endSample = atracEndSample;
}
}
}
Original comment by gi...@web.de
on 26 Feb 2013 at 2:17
tested
help to
- Busou Shinki - Battle Master MK.2
don not help to
- Monster Hunter Nikki:Poka Poka Airu Mura G
- Shin Sangoku Musou - Multi Raid 2
- Tactics Ogre - Unmei no Wa
Original comment by littlesh...@gmail.com
on 26 Feb 2013 at 3:34
r2989 is now including the above partial fix.
Original comment by gi...@web.de
on 26 Feb 2013 at 8:13
Another improvement with r2995. Does it help?
Original comment by gi...@web.de
on 28 Feb 2013 at 5:04
Yes,help to Shin Sangoku Musou - Multi Raid 2
Original comment by littlesh...@gmail.com
on 1 Mar 2013 at 8:34
Another improvements for audio loops in r3103. Could you test it?
Original comment by gi...@web.de
on 15 Apr 2013 at 5:36
[deleted comment]
Yes, Corpse Party: Blood Covered - Repeated Fear and Tactics Ogre - Unmei no Wa
are fixed.
Original comment by littlesh...@gmail.com
on 16 Apr 2013 at 4:13
Original comment by gi...@web.de
on 16 Apr 2013 at 5:48
Original issue reported on code.google.com by
littlesh...@gmail.com
on 26 Jan 2013 at 4:25Attachments: