Closed GoogleCodeExporter closed 9 years ago
Prince of Persia
want=731135,free=380800,diff=350335
R-Type Command
want=19490816,free=19230656,diff=260160
See also:
http://www.jpcsp.org/forum/viewtopic.php?p=1065#p1065
Original comment by pfft.wha...@gmail.com
on 10 Dec 2008 at 6:23
Original comment by pfft.wha...@gmail.com
on 15 Dec 2008 at 8:22
The affected games may show different behaviour under r854, where the FPL
implementation was changed to reserve memory in sceKernelCreateFpl instead of
sceKernelAllocateFpl.
The game Pipe Mania ULES01094 http://jpcsp.org/forum/viewtopic.php?f=9&t=515
appears
to be using sceKernelCreateFpl as a way of measuring the amount of free memory
instead of sceKernelMaxFreeMemSize... The developer has since gone bust.
Original comment by pfft.wha...@gmail.com
on 4 Jan 2009 at 2:29
Changed VPL implementation r866, same fix as for FPL.
Final Fantasy VII - Crisis Core confirmed as still broken
http://jpcsp.org/forum/viewtopic.php?p=2239#p2239
Original comment by pfft.wha...@gmail.com
on 8 Jan 2009 at 10:39
The Fast and the Furious -
http://www.jpcsp.org/forum/viewtopic.php?f=28&t=2076&p=5172#p5172
Unsupported syscall 3001 sceKernelSetCompiledSdkVersion 02080010 09fffe00
02080000
Unsupported syscall 3002 sceKernelSetCompilerVersion 00030306 00030000 02080000
sceKernelCreateFpl(name='GameHeap',partition=2,attr=0x0,blocksize=0x1382b24,bloc
ks=1,opt=0x0)
tryCreateFpl not enough free mem (want=20458276,free=20103612,diff=354664)
sceKernelAllocateFpl unknown uid=0x80020190
IGNORED: write32 - Invalid memory address : 0xFFFFFFFF PC=08A377B4
Original comment by gi...@web.de
on 29 Apr 2009 at 8:22
He wasn't using "Disable reserved thread memory".
Original comment by pfft.wha...@gmail.com
on 29 Apr 2009 at 8:41
Moving this from High to Medium since we're not seeing this happening much
recently.
The whole thing is probably related to fragmentation of high memory caused by
the way
the firmware works.
It's also related to SysMem free() implementation. Some homebrew partitions the
largest free block of memory for malloc(). Then continues to try and create
threads.
This may succeed if the 256k root thread stack is freed after the call to
partition
the memory.
Original comment by pfft.wha...@gmail.com
on 27 May 2009 at 9:00
r1519:
Improved PSP memory management to reflect the behavior on the real PSP:
- area reserved at program startup
- memory is allocated in 256-bytes chunks
- stack size for the root thread
- sceKernalCreateThread: check successful stack allocation
Added a test application to verify these settings on a real PSP.
This change should make the compatibility option "Disable reserved thread
memory"
obsolete.
Original comment by gi...@web.de
on 29 May 2010 at 5:46
Original issue reported on code.google.com by
gi...@web.de
on 10 Dec 2008 at 7:55