EmulatorArchive / nulldc

Automatically exported from code.google.com/p/nulldc
1 stars 0 forks source link

Soul Calibur Textures are Bugged! #496

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1: Run Nulldc
2: Load Sould Calibur
3: Select a Character and fight

What is the expected output? What do you see instead?

The expected output is: Normally working/displayed fighters(Yoshimitsu and 
Nightmare) textures.

But instead I see: After making some moves they become bugged and distorted. 
Yosimitsu legs - always get curved after i do several attaks/moves. Nightmare's 
second suit have an issue too. Hes plate armor gets kind of "rised up". 
Can you help me to solve this texture problem(at least the one with Yoshimitsu 
legs)?

What version of the product are you using? What build? What plugins?

I use version: nullDC v1.0.4 (built Feb 7 2013@15:59:43)

I use a nullDC 1.0.4 r136 build

I use the following plugins:

PowerVR Plugin: nullDC PowerVR -- Direct3D HAL[Feb 7 2013]  
GDRom Plugin: Image Reader Plugin by drk||Raziel & GiGaHeRz [Feb 7 2013]
AICA Plugin: NullDC AICA [Jan 28 2013]
ARM7 Plugin: VBA ARM Sound CPU core[Oct 31 2010]
Maple Plugin(s): PuruPuru Dreamcast Controller v0.1 by Falcon4ever [Jan 28 2013]
Ext.Device Plugin: nullExtDev (Jan 28 2013)

On what kind of system?

My system specifications are as follows:

Operating System: Windows 7
CPU: *Edit me*
Video Card: AMD Radeon HD 6700 Series
Sound Card: AMD HD Audio Device
Additional related hardware and/or software: -

Please provide any additional information below:
Tried to chose various PowerVR opions but it wont help.
My basic settings are as follow:
- NullDC Settings:
+ Enable Dynarec
+ Accurate Mode
+ Enable CP Pass
- PowerVR:
Resolution: Maximum Supported (Highest quality)
Aspect Ratio: Extra Geom
Paletted Textures: Dynamic, Full
Sort: Triangle
Modifier Vulumes: D24FS8 (Fast, Best Precision)
Texture Cache mode: Delete old
+Vsync.

I use Soul Calibur PAL version and play it on 60 HZ display.

Help...

Original issue reported on code.google.com by Arcoyx@gmail.com on 5 Jun 2013 at 3:51

Attachments: