Closed GoogleCodeExporter closed 9 years ago
The video shows how to create a full partitionable harddisk.
In this case you should try to use this configuration:
hardfile2=rw,:/uae/harddisks/hardfile.hdf,0,0,0,0,0,
and directly start kick31.rom with
kickstart_rom_file=/uae/roms/kick.rom
cpu_type=68020
cpu_24bit_addressing=false
chipset=aga
bogomem_size=0
chipmem_size=4
Original comment by olimpier...@gmail.com
on 30 Jan 2014 at 10:23
Works perfectly. Thanks!
Original comment by chrisbar...@gmail.com
on 30 Jan 2014 at 4:14
Very well.
I am working to add to UAE WII a graphical interface to mount and unmount hard
disks and partitions from the gui. It will be avaible in the next release.
Original comment by olimpier...@gmail.com
on 30 Jan 2014 at 5:10
Sounds good. I just launched Ambermoon and it plays pretty well. However, the
first-person areas run a little slow (though still playable). Should I change
certain settings or is this a hardware limitation issue? I have already tried
the changes suggested on the Wiibrew page.
Thanks for the help
Original comment by chrisbar...@gmail.com
on 30 Jan 2014 at 5:44
I think it is a hardware limitation.
Anyhow some settings can help:
cpu_compatible=false
cpu_cycle_exact=false
immediate_blits=true
collision_level=playfields
gfx_vsync=false
These are already in uaerc file.
Moreover you could
1) disable the leds (very small improvement indeed)
2) reduce the framerate
3) enable scanlines (not compatible with Correct aspect ratio)
The emulation of OCS and ECS chips is less complex than AGA therefore you
should use the A500 configuration to have better performance.
Original comment by olimpier...@gmail.com
on 31 Jan 2014 at 10:27
Enabling scanlines fixed the speed problem. However, the screen has become dim,
making text hard to read. Can this be fixed?
Thank you again
Original comment by chrisbar...@gmail.com
on 4 Feb 2014 at 5:45
No.
Enabling scanlines the emulator draws only the even lines and for this reason
you have a speed improvement. To improve the image you should use 480p
resolution with a component cable, but likely you already use it.
Original comment by olimpier...@gmail.com
on 4 Feb 2014 at 8:57
I found how to fix it.
Try these configurations:
gfx_width_windowed=320
gfx_height_windowed=240
gfx_width_fullscreen=320
gfx_height_fullscreen=240
gfx_linemode=none
gfx_lores=true
The GUI will be not usable since it is written for 640X480 resolution, but I
want to fix this in the next release.
Original comment by olimpier...@gmail.com
on 5 Feb 2014 at 9:49
The fix worked. One last question: Can I access the "<" key with the virtual
keyboard? A number of games require it (e.g. Exile).
Thanks, I look forward to the next release.
Original comment by chrisbar...@gmail.com
on 5 Feb 2014 at 4:52
It is not yet implemented since it is "shift" + "," but I will do it maybe in
the next release.
Original comment by olimpier...@gmail.com
on 5 Feb 2014 at 5:10
With the new release (11) you can set the 320X240 resolution and mount the
emulated HD from the GUI.
Original comment by olimpier...@gmail.com
on 29 Nov 2014 at 1:46
Original issue reported on code.google.com by
chrisbar...@gmail.com
on 29 Jan 2014 at 11:01