EmulatorArchive / uae-wii

Automatically exported from code.google.com/p/uae-wii
GNU General Public License v2.0
0 stars 0 forks source link

Cannot load hdf. #72

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Hey,

I want to play Ambermoon, but uae-wii will not recognize my hdf. 

I created an hdf with win-uae using the instructions from this video: 
http://www.youtube.com/watch?v=vDoPPPBd2Os

Next, I placed the hdf (named hardfile.hdf) into the uae/harddisks folder on my 
sd card. 

Finally,I booted up uae-wii with the kick31 rom and the amiga-os-310-workbench 
adf in DH:0. Workbench loaded fine, but the hdf was nowhere to be found. 

I even tried messing around with the uaerc file as this post suggested: 
http://code.google.com/p/uae-wii/issues/detail?id=61. Any suggestions?

Thanks,
Chris   

Original issue reported on code.google.com by chrisbar...@gmail.com on 29 Jan 2014 at 11:01

GoogleCodeExporter commented 9 years ago
The video shows how to create a full partitionable harddisk.

In this case you should try to use this configuration:

hardfile2=rw,:/uae/harddisks/hardfile.hdf,0,0,0,0,0,

and directly start kick31.rom with

kickstart_rom_file=/uae/roms/kick.rom
cpu_type=68020
cpu_24bit_addressing=false
chipset=aga
bogomem_size=0
chipmem_size=4

Original comment by olimpier...@gmail.com on 30 Jan 2014 at 10:23

GoogleCodeExporter commented 9 years ago
Works perfectly. Thanks!

Original comment by chrisbar...@gmail.com on 30 Jan 2014 at 4:14

GoogleCodeExporter commented 9 years ago
Very well.
I am working to add to UAE WII a graphical interface to mount and unmount hard 
disks and partitions from the gui. It will be avaible in the next release.

Original comment by olimpier...@gmail.com on 30 Jan 2014 at 5:10

GoogleCodeExporter commented 9 years ago
Sounds good. I just launched Ambermoon and it plays pretty well. However, the 
first-person areas run a little slow (though still playable). Should I change 
certain settings or is this a hardware limitation issue? I have already tried 
the changes suggested on the Wiibrew page.

Thanks for the help

Original comment by chrisbar...@gmail.com on 30 Jan 2014 at 5:44

GoogleCodeExporter commented 9 years ago
I think it is a hardware limitation.

Anyhow some settings can help:

cpu_compatible=false
cpu_cycle_exact=false
immediate_blits=true
collision_level=playfields
gfx_vsync=false

These are already in uaerc file.

Moreover you could 

1) disable the leds (very small improvement indeed)
2) reduce the framerate  
3) enable scanlines (not compatible with Correct aspect ratio)

The emulation of OCS and ECS chips is less complex than AGA therefore you 
should use the A500 configuration to have better performance.

Original comment by olimpier...@gmail.com on 31 Jan 2014 at 10:27

GoogleCodeExporter commented 9 years ago
Enabling scanlines fixed the speed problem. However, the screen has become dim, 
making text hard to read. Can this be fixed?

Thank you again

Original comment by chrisbar...@gmail.com on 4 Feb 2014 at 5:45

GoogleCodeExporter commented 9 years ago
No. 

Enabling scanlines the emulator draws only the even lines and for this reason 
you have a speed improvement. To improve the image you should use 480p 
resolution with a component cable, but likely you already use it.

Original comment by olimpier...@gmail.com on 4 Feb 2014 at 8:57

GoogleCodeExporter commented 9 years ago
I found how to fix it.

Try these configurations:

gfx_width_windowed=320
gfx_height_windowed=240
gfx_width_fullscreen=320
gfx_height_fullscreen=240
gfx_linemode=none
gfx_lores=true

The GUI will be not usable since it is written for 640X480 resolution, but I 
want to fix this in the next release.

Original comment by olimpier...@gmail.com on 5 Feb 2014 at 9:49

GoogleCodeExporter commented 9 years ago
The fix worked. One last question: Can I access the "<" key with the virtual 
keyboard? A number of games require it (e.g. Exile).

Thanks, I look forward to the next release.

Original comment by chrisbar...@gmail.com on 5 Feb 2014 at 4:52

GoogleCodeExporter commented 9 years ago
It is not yet implemented since it is "shift" + "," but I will do it maybe in 
the next release. 

Original comment by olimpier...@gmail.com on 5 Feb 2014 at 5:10

GoogleCodeExporter commented 9 years ago
With the new release (11) you can set the 320X240 resolution and mount the 
emulated HD from the GUI.

Original comment by olimpier...@gmail.com on 29 Nov 2014 at 1:46