Closed GoogleCodeExporter closed 9 years ago
This is mentioned in the release notes:
"*NOTE* Double strike mode has not been tested on PAL Wii systems and as such
may not function properly. Further, double strike for PAL-based games (288p)
has not been implemented. If there is enough interest, I will look into
adding support in a future release."
However, I would like to get this working correctly, so please let me know if
you would be interested in helping me debug the issue.
Thanks.
Original comment by raz0...@gmail.com
on 17 Jan 2012 at 6:31
Hi, I have further tested PCE games in 50 hz and the screen is stable, however
there is a scaling artifact in the center of the screen. I'm not sure if this
can be eliminated, I think it's due to the PC Engine running most games at 239p
(256×239), that's my guess anyway.
I already spoke to you via email a while back expressing interest in helping
out and testing with 240p/native resolution modes. It's an important feature
I'd love to see implemented.
Many thanks for your hard work, it's really appreciated.
Original comment by tmo...@gmail.com
on 17 Jan 2012 at 1:44
Great, sounds good. I sent you am email yesterday with a link to a test build,
did you receive that?
Original comment by raz0...@gmail.com
on 17 Jan 2012 at 2:44
No I didn't receive that. I've checked my gmail and BTYahoo accounts. If you
can send it again to my gmail address then I'll happily try out the test build.
Thanks
Original comment by tmo...@gmail.com
on 17 Jan 2012 at 8:20
Fixed, will be in 0.1.1. Tentatively set for 1/20/12.
Original comment by raz0...@gmail.com
on 20 Jan 2012 at 6:00
Original issue reported on code.google.com by
tmo...@gmail.com
on 17 Jan 2012 at 3:00