Closed n-at closed 1 month ago
Added extended shader configuration format. It allows to define shaders consisting of multiple files. Previous format also works.
Added EJS_shader configuration for custom shaders:
EJS_shader
window.EJS_shaders = { //https://github.com/libretro/glsl-shaders/blob/master/anti-aliasing/fxaa.glslp "fxaa": { "shader": { "type": "text", "value": "shaders = 1\n\nshader0 = fxaa.glsl\nfilter_linear0 = true\n", }, "resources": [ { "name": "fxaa.glsl", "type": "base64", "value": "...BASE64 string...", }, ], }, };
Added SABR and CRT beam shaders.
Just a note: I won’t be able to review for about a week
Finally got around to reviewing - thank you!
Added extended shader configuration format. It allows to define shaders consisting of multiple files. Previous format also works.
Added
EJS_shader
configuration for custom shaders:Added SABR and CRT beam shaders.