Open bunnyi116 opened 7 months ago
I would suggest enabling the packet logging to see if it's getting a MODIFY DENIED packet
Also, I have a bit of a hard time following the images due to the translation :)
This is because when a user unlocks for adjustments, the server should set a status that prevents other users from taking further actions. Only after the player completes and locks the changes can other users unlock for actions.
Solution: When a player unlocks and deletes/unloads the schematic, or exits the game, they should send data to update the status.
A client logging off should have the same effect as them sending an abort modification packet. A client unloading a local placement should also abort or alternatively the server should send the client the state of the modification when loading the placement again. Regardless there should be a timeout on the placement modification of maybe like 5 minutes (And probably all other exchanges should have timeouts too). This currently is an oversight in the business logic.
I found that after uploading, unlocking, and then deleting, when using Syncmatica to load, the lock button cannot be unlocked.
Unlock
Remove
Unload
Load
Cannot be unlocked