Open demonfiren opened 5 years ago
@Endebert Are you still working on this project? I figured out the velocity for the new rocket technical and could create a pull request.
@tanuki-bellydrum I wanted to tackle it myself, but have been sick for over a week now. You can go ahead and try to implemented it yourself, or share your information with me, and I'll try to get it in as soon as I can.
Get well soon, man.
@tanuki-bellydrum Did anything come of this?
Should definitely be doable.
You'd just need to make a copy of https://github.com/Endebert/squadmc/blob/dev/calcMortarSettings.js that has the rocket techie table and a slightly different calculation for the target velocity.
Then in UI you'd just need to add a second "mortar" for squad, and have the values in the footer converted to degree if the rocket techie is selected.
This would be an awesome feature if it's able to be added!
Don't know whether it would and how it would help you guys, but https://squadmortar.xyz/ seems to have a working system for rocket technical, taking into account the heightmaps of the various maps, and even showing the zone that the rockets would (probably) land in. Maps in there are outdated though.
As of the current Alpha 13 public test branch rocket technicals display elevation to the gunner and allow for (very) limited turret traverse for fine-tuning purposes. This makes them much more feasible to use despite their imprecision, especially given their remarkable range at full elevation. However, squadcalc.com (the only calculator supporting rocket technicals that I know of) is horrifically out of date on that front, and the developer has stated that for various reasons he is in no position to update it.
Therefore I request adding rocket technical support to this calculator.