Open GoobyMain opened 1 year ago
Thank you so much for the feedback! It’s not really possible for me to see specific buttons on the server-side, but I will see if I can find any interactions that use the D-pad.
As for the spectres, respawn added a “triple jump” mod which I will investigate
For spawns, it might be possible to spawn. The player falling from a grunt drop ship if there is one active, however a player drop ship would be easily campable (like the one in FD), but I’ll look into it.
The only things I have to say no to are cancelling grenade cooking, as I do not believe it is possible to force an interaction server-side, and hacking (rodeoing) spectres as a pilot, as I cannot make exclusions for rodeo and rodeoing as the wrong model can cause crashes.
Again, tysm for the feedback, you can see the roadmap here: https://discord.gg/A4VnBZrDyF (I’m trying to self advertise without looking like I’m self advertising) Also: Heavy grunts spawn with an archer in their third weapon slot
On Tue, May 30, 2023 at 16:49 GoobyMain @.***> wrote:
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I play on controller with a weird button layout, so for me I have to change classes with right trigger and the A button, which is my ordinance/tactical buttons, so I assume because it's a server side mod you can't check specifically for button presses? If you can, you should change it so it does, so it wouldn't matter what button layout someone used, but if not, you should change the buttons to browse the menu to dpad buttons. Even if you can't read the player pressing up on the dpad, using the down and left buttons should be fine. If that can't work you should just change the text prompt to say something like "controller: use the tactical/ordinance buttons to go up/down"
it would be cool if spectre class could do the crazy high jump that ai spectres do where they charge up and then jump onto the roof of a 2-3 story building, instead of having a double jump. Maybe as a tactical ability and with a long cooldown
when doing the voiceline on spectres, it should make a spectre sound (something similar for pilots/specialists?)
pilot class kinda sucks for the cost, they should definitely not have the reduced slide distance, and maybe have normal gravity, maybe let them hack spectres? (but what would hacking a player spectre do? kill the player and make the hacked spectre ai? switch the player's team?)
it would be funny if grunts couldn't cook grenades
maybe a grunt class with an archer? but it might make reapers/titans less formidable
it might be cool if when you spawned you were part of a squad of 4 filled in with ai, like how the normal ai grunts/spectres spawn, but it might fill up the battlefield too quickly
it would be cool to have more respawn methods, like ziplining down from a dropship as a grunt, or dropping from a dropship as a pilot like in the intro cutscene (maybe spawning as a pilot when there's a friendly titan with low health could make the titan eject you out of it, as if you, the pilot were controlling the titan the whole time
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I play on controller with a weird button layout, so for me I have to change classes with right trigger and the A button, which is my ordinance/tactical buttons, so I assume because it's a server side mod you can't check specifically for button presses? If you can, you should change it so it does, so it wouldn't matter what button layout someone used, but if not, you should change the buttons to browse the menu to dpad buttons. Even if you can't read the player pressing up on the dpad, using the down and left buttons should be fine. If that can't work you should just change the text prompt to say something like "controller: use the tactical/ordinance buttons to go up/down"
maybe a grunt class with an archer? but it might make reapers/titans less formidable