Open EndlesslyFlowering opened 11 months ago
Are we still getting some Test Patterns to fine tune the shaders?
P.S. Phenomenal Mod.
P.S. Phenomenal Mod.
thanks! :)
Are we still getting some Test Patterns to fine tune the shaders?
not sure what you mean exactly?
The 'Test Patterns' you mentioned on "Plasma TV for Gaming" YT channel. Test Patterns that we could use in-game to fine tune HDR properly. For black levels, highlights etc... @EndlesslyFlowering
The 'Test Patterns' you mentioned on "Plasma TV for Gaming" YT channel. Test Patterns that we could use in-game to fine tune HDR properly. For black levels, highlights etc... @EndlesslyFlowering
Ah that. After I finish all the Steam Deck related stuff I can expose it (it's basically done :) )
Hello again! Could you please add the functionality so that the HDR Analysis tool works for Windows 11 AutoHDR. This'll help a lot. Since AutoHDR even have raised black levels. @EndlesslyFlowering
Hello again! Could you please add the functionality so that the HDR Analysis tool works for Windows 11 AutoHDR. This'll help a lot. Since AutoHDR even have raised black levels. @EndlesslyFlowering
Impossible.
@EndlesslyFlowering I would like to know what is SDR TRC fix. Something would be wrong if I use it on HDR?
I am using it on HDR because seems to fix the black floor automatically
Also, what is input lower gamma? If I enable my tv's black frame insertion which dimms the picture I could increase this value to get as bright as it was without bfi. Doing so, the perfect black does not change, the color clipping and white clipping seems correct, but I am unsure if it is washing out the picture or crashing midtones, or something. I dont know which test patern should I use as reference to check for that. HDR analisis tool cant be used as reference, because the spectrum does not change when enabling BFI altought the picture is obvioulsy darker (means blacks and midtones spectrum should be lower, but it is not reflected)
Thank you for your work.
@EndlesslyFlowering I would like to know what is SDR TRC fix. Something would be wrong if I use it on HDR?
I am using it on HDR because seems to fix the black floor automatically
it's in the naming: SDR only
Also, what is input lower gamma?
I assume you mean "input power gamma": you can choose between sRGB and power gamma, sRGB is not really a gamma but it simplifies usage of the terms. 2.2, 2.4 or 2.6 are all "power gammas" as in x to the power of 2.2 or 2.4 (x^2.2). 2.2, 2.4 and 2.6 are values that are used in real world contexts, the shader allows for whatever value you want though.
If I enable my tv's black frame insertion which dimms the picture I could increase this value to get as bright as it was without bfi. Doing so, the perfect black does not change, the color clipping and white clipping seems correct, but I am unsure if it is washing out the picture or crashing midtones, or something. I dont know which test patern should I use as reference to check for that. HDR analisis tool cant be used as reference, because the spectrum does not change when enabling BFI altought the picture is obvioulsy darker (means blacks and midtones spectrum should be lower, but it is not reflected)
I guess you are looking for gamma adjustment of the lower range? I am planning on creating such a shader in the future (no estimates). SDR TRC fix is definitely the wrong one for this.
I see "add back RGB values from cursor" marked as completed on the hdr_and_sdr_analysis list, but as far as I can tell this functionality to show the RGB values of the cursor does not currently exist? Did it exist in an older version?
I see "add back RGB values from cursor" marked as completed on the hdr_and_sdr_analysis list, but as far as I can tell this functionality to show the RGB values of the cursor does not currently exist? Did it exist in an older version?
when something is marked as completed here, it's pushed to the github master. which does not mean that there is a release yet.
in this case there is a pre-release
Is the 'roll off stopping point' in black floor lowering shader's functionality altered? In earlier versions, the default value was '10.0nits' I'd loved using it on 1.0nit. It would work brilliantly. But now with newer version of this shader, if I choose 1.0 or 10.0nits the screen goes completely dark? I have to now use either 1000.0nits or 10000.0nits why is that?
A brief explanation will help a lot on how to use it properly.
Thanks! @EndlesslyFlowering
overall:
colour_space:
hdr_and_sdr_analysis:
find a better way to ignore values near black for the csp detection- compare source against conversion to the test CSP maybe?
will not be "fixed"add vertex+pixel shaders specifically for drawing parts of the overlaynot worth to do performance wiseadd vertex+pixel shader for drawing the histogram into the scale and one for the max nits and min nits line (maybe needs workarounds...)not worth to do performance wisecolour_space:
filmgrain:
implement vertex shader for optimisationnot worth to dohdr_black_floor_fix:
map_sdr_into_hdr:
inverse_tone_mapping:
tone_mapping: