EndlesslyFlowering / ReShade_HDR_shaders

ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
GNU General Public License v3.0
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Confusing Adaptive mode of a tonemapping technique. #25

Open Day0Dreamer opened 2 months ago

Day0Dreamer commented 2 months ago

Good day, glad to see this project gather traction. I've waited for something like this since 2019.

Nevertheless, I can't figure out the adaptive vs static settings for a tone mapping mode. Reading tooltips didn't help either

Nothing I do seems to trigger a mapping change.

Using it right now with Cyberpunk 2077.

Following stack is enabled in ReShade:

Settings in Lilium's tone mapping:

Good news is: I get 430 max nits when staring at the sun. That seems to be a confirmation of a good initial setup.

The rest is default.

What is the intended way to use the adaptive mode? Should the system lift the maxnits level to 100? or bring it down? Well I got into a dark room and it's 1 nit.... nothing seems to be changing...

I imagine if I was doing something right - checking and unchecking the adaptive mode would do something eventually

EndlesslyFlowering commented 2 months ago

the adaptive mode is currently not working. I changed some stuff it needs for functionality that is part of another shader a few weeks ago and did not bother to update the adaptive mode as basically no one is using it (you are the 2nd person ever to ask about it). I will look into making it work again this week.