Open lowpass777 opened 3 weeks ago
that "feature" wasn't meant to be exposed to users, I just thought it would nice to have.
I have rewritten the BT.2446a itm algo to get rid off unneeded conversions, which also removed that "feature".
There will be something to replace that in the future.
Hi there,
Can you please add the gamut expansion option back for the inverse tone mapping shader? Or make me a version with it? So the with the latest changes you made to the inverse tone mapping shader but also the option to expand the gamut.
I use MSFS special K passthrough + inverse tone mapping, but its quite dull compared to special K sdr to hdr + tone mapping shader. I do like the first combination more because the light looks more real. So if I can expand the gamut or something that would be nice. Since now the option is gone its BT.709 99% and not some in DCI-P3 and BT.2020 anymore.
Or is there anything I can do that passthrough + inverse tone mapping is more alive like special K sdr to hdr + tone mapping shader?
Thank you.