EndlesslyFlowering / ReShade_HDR_shaders

ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
GNU General Public License v3.0
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Inverse tone mapping gamut expansion #29

Open lowpass777 opened 3 weeks ago

lowpass777 commented 3 weeks ago

Hi there,

Can you please add the gamut expansion option back for the inverse tone mapping shader? Or make me a version with it? So the with the latest changes you made to the inverse tone mapping shader but also the option to expand the gamut.

I use MSFS special K passthrough + inverse tone mapping, but its quite dull compared to special K sdr to hdr + tone mapping shader. I do like the first combination more because the light looks more real. So if I can expand the gamut or something that would be nice. Since now the option is gone its BT.709 99% and not some in DCI-P3 and BT.2020 anymore.

Or is there anything I can do that passthrough + inverse tone mapping is more alive like special K sdr to hdr + tone mapping shader?

Thank you.

EndlesslyFlowering commented 3 weeks ago

that "feature" wasn't meant to be exposed to users, I just thought it would nice to have.

I have rewritten the BT.2446a itm algo to get rid off unneeded conversions, which also removed that "feature".

There will be something to replace that in the future.