Closed ZebedeeZ closed 1 year ago
don't have that issue in other DX12 titles and don't own the game either. try the following things:
lilium_***
files and folders and redownload the latest releaseReShadePreset.ini
fileI have the same issue with Sekiro and also Remnant 2 (the only games I tried this tool with so far). I tried the offered in the comment above but the issue persists. The only way I can get it to work is with the older version of the tool, from July 26.
Hopefully fixed it. Check the next automated release in 2 hours.
Hopefully fixed it. Check the next automated release in 2 hours.
Yes, it's fixed! TY.
Yes working here as well, thanks
Hopefully fixed it. Check the next automated release in 2 hours.
Yes, it's fixed! TY.
Yes working here as well, thanks
nice :)
FYI 2023 8 18 broke it again.
FYI 2023 8 18 broke it again.
I fixed it in that release though?
2023 8 18 broken for me also. "Variable PingPongChecks used without having been fully initialized." Strange part is, it only fails when you check performance mode. With that off it compiles.
It doesn't compile in performance mode I found out. Something I didn't realize was a issue.
2023 8 18 broken for me also. "Variable PingPongChecks used without having been fully initialized." Strange part is, it only fails when you check performance mode. With that off it compiles.
@volfin and @jarrard I fixed that for the next release :)
Hi mate. Having an issue compiling lilium__hdr_analysis.fx with Need For Speed Unbound. Log attached. I'm using the latest version of Reshade and your shaders. Thanks. ReShade.log