EndlesslyFlowering / ReShade_HDR_shaders

ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
GNU General Public License v3.0
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lilium__hdr_analysis.fx Failed to compile #6

Closed ZebedeeZ closed 1 year ago

ZebedeeZ commented 1 year ago

Hi mate. Having an issue compiling lilium__hdr_analysis.fx with Need For Speed Unbound. Log attached. I'm using the latest version of Reshade and your shaders. Thanks. ReShade.log

EndlesslyFlowering commented 1 year ago

don't have that issue in other DX12 titles and don't own the game either. try the following things:

Ilan-Y commented 1 year ago

I have the same issue with Sekiro and also Remnant 2 (the only games I tried this tool with so far). I tried the offered in the comment above but the issue persists. The only way I can get it to work is with the older version of the tool, from July 26.

EndlesslyFlowering commented 1 year ago

Hopefully fixed it. Check the next automated release in 2 hours.

Ilan-Y commented 1 year ago

Hopefully fixed it. Check the next automated release in 2 hours.

Yes, it's fixed! TY.

ZebedeeZ commented 1 year ago

Yes working here as well, thanks

EndlesslyFlowering commented 1 year ago

Hopefully fixed it. Check the next automated release in 2 hours.

Yes, it's fixed! TY.

Yes working here as well, thanks

nice :)

jarrard commented 1 year ago

FYI 2023 8 18 broke it again.

EndlesslyFlowering commented 1 year ago

FYI 2023 8 18 broke it again.

I fixed it in that release though?

volfin commented 1 year ago

2023 8 18 broken for me also. "Variable PingPongChecks used without having been fully initialized." Strange part is, it only fails when you check performance mode. With that off it compiles.

jarrard commented 1 year ago

It doesn't compile in performance mode I found out. Something I didn't realize was a issue.

EndlesslyFlowering commented 1 year ago

2023 8 18 broken for me also. "Variable PingPongChecks used without having been fully initialized." Strange part is, it only fails when you check performance mode. With that off it compiles.

@volfin and @jarrard I fixed that for the next release :)