EndlesslyFlowering / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine (HDR-mod)
zlib License
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[DXVK 2.5] AF must be forced in dxvk.conf #5

Closed donizettilorenzo closed 3 hours ago

donizettilorenzo commented 1 day ago

It can't work just using the game setting (in every D3D9 game), why? Is this expected? (I don't think so)

Example: AF 16x in-game -> No AF https://postimg.cc/ykrv5Tdn

AF forced in dxvk.conf -> OK https://postimg.cc/qNPQBM23

(Of course I'm using your DXVK mod+SpecialK to get HDR output and it's working fine about that aspect, the only problem is the missing anisotropic filtering and SpecialK doesn't have yet the AF forcing support in Vulkan, so I must add d3d9.samplerAnisotropy = 8 )

EndlesslyFlowering commented 21 hours ago

That's an issue with dxvk v2.5 it was fixed upstream with this commit: https://github.com/doitsujin/dxvk/commit/4c09b006a5ce84b4707a0b175a800c56a28643f0 I will make a pre release version with that commit tomorrow

donizettilorenzo commented 13 hours ago

Thanks!

EndlesslyFlowering commented 3 hours ago

https://github.com/EndlesslyFlowering/dxvk/releases/tag/v2.5.1-HDR-mod-v0.3.0