Closed donizettilorenzo closed 3 hours ago
That's an issue with dxvk v2.5 it was fixed upstream with this commit: https://github.com/doitsujin/dxvk/commit/4c09b006a5ce84b4707a0b175a800c56a28643f0 I will make a pre release version with that commit tomorrow
Thanks!
It can't work just using the game setting (in every D3D9 game), why? Is this expected? (I don't think so)
Example: AF 16x in-game -> No AF https://postimg.cc/ykrv5Tdn
AF forced in dxvk.conf -> OK https://postimg.cc/qNPQBM23
(Of course I'm using your DXVK mod+SpecialK to get HDR output and it's working fine about that aspect, the only problem is the missing anisotropic filtering and SpecialK doesn't have yet the AF forcing support in Vulkan, so I must add d3d9.samplerAnisotropy = 8 )