EnergeticBark / OpenTTD-3DS

Port of OpenTTD for the 3DS
GNU General Public License v2.0
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Some suggestions towards controls & more #3

Open Vega-Paradox opened 4 years ago

Vega-Paradox commented 4 years ago

As lovely as it is to see OpenTTD on 3DS, it isn't too practical.

What I mean by that? Well, as it is, it's almost the same as it is on PC. Everything is done with a cursor, which isn't too necessary when you have the d-pad and several other buttons to shove things onto. Using the stylus to interact with the menus alright, but it can be very finicky and sometimes a bit frustrating. Additionally, having everything on the bottom screen means that all the menus can get cluttered easily. Some menus don't even have full functionality. An example being the options for towns where the button to carry out advertising campaigns, bribing local authorities, etc. is hidden, and you can't resize the menu to see said button.

My suggestions:

I think that's about all. I apologize in advance for just how much I've wrote here, but I thought I'd be detailed.

You could refer to Simcity 2000 for the GBA as well as the OpenTTD port for Android by pelya (which has some issues of menu clutter, but overall the sidebar menus are really nice, and there's even an option to close all the currently opened menus) as they're great examples of what I'm talking about.

EnergeticBark commented 4 years ago

Thank you! This is a great list of ideas to work on. I have some mixed thoughts on moving the viewport to the top screen though. Construction would be much much slower without the precision, dragging, and dropping the touchscreen gives. I feel like having the whole bottom screen be dedicated to windows and menus would be somewhat of a waste. I think the opposite might be a better idea, using the top screen for certain menus which can be navigated by the d-pad + buttons, and the bottom for precise placement. Everything else I can totally agree with. I need to find some use for the buttons and the circle pad, and these are nice examples.

Vega-Paradox commented 4 years ago

Construction would be done by moving the d-pad to select a spot to place an item (not sure if I specified that) but I can agree. The bottom screen could be utilized for a lot more, and stylus can be more precise. I'm glad to see your response and I can't wait to see what the next update brings. Keep up the great work man!

MMDaino commented 3 years ago

Hi! I love this project and the first thing i noticed after starting a game is that controls are right handed only, as left handed player i'd love to move around the map with d-pad or A/B/X/Y buttons so i can use the stylus with my left hand!

I didn't open a new issue because this one seemed similar to me but. I'll create a new one if needed :)

wiggleforlife commented 11 months ago

If anyone's out there, regarding the top viewport, I wonder if we could take advantage of the 3DS' full resolution (only used for 3D games officially) and have a bigger view of the map when the menus aren't present.