Small MR to add read/write timeouts for the TCPStream on a ClientAssociation object.
I am using the client extensively and find that some pacs servers (presumably when under load) are taking 1000+s to respond to a c-move.
Additionally when I get around to it I will add over my c-move implementation.
As a side-note I've used it as a learning point for async rust and have made processes as async as possible (i.e just spawn_blocking as little as I can) and that has been interesting, but it would definitely be great to make the Client and Server async compatible themselves.
Small MR to add read/write timeouts for the TCPStream on a ClientAssociation object.
I am using the client extensively and find that some pacs servers (presumably when under load) are taking 1000+s to respond to a c-move.
Additionally when I get around to it I will add over my c-move implementation.
As a side-note I've used it as a learning point for async rust and have made processes as async as possible (i.e just
spawn_blocking
as little as I can) and that has been interesting, but it would definitely be great to make the Client and Server async compatible themselves.