Open EngediKimHyeYoung opened 2 years ago
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video;
public class SoundButton : MonoBehaviour { private bool soundOn = true; public VideoPlayer myMovie;
public Sprite imgOn; public Sprite imgOff; private SpriteRenderer myRenderer; private void OnMouseDown() { if (soundOn) { Debug.Log("사운드 끄기"); soundOn = false; myMovie.SetDirectAudioMute(0, true); myMovie.SetDirectAudioMute(1, true); myRenderer.sprite = imgOff; } else { Debug.Log("사운드 켜기"); soundOn = true; myMovie.SetDirectAudioMute(0, false); myMovie.SetDirectAudioMute(1, false); myRenderer.sprite = imgOn; } } // Start is called before the first frame update void Start() { myRenderer = this.gameObject.GetComponent<SpriteRenderer>(); } // Update is called once per frame void Update() { }
}
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video;
public class SoundButton : MonoBehaviour { private bool soundOn = true; public VideoPlayer myMovie;
}