Open omarally opened 1 year ago
Looking at what I believe is the source for Holy GL4ES, I'm not sure a dedicated backend is possible.
You should be able to use flywheel with the backend set to batching, however.
Run the command:
/flywheel backend batching
or in flywheel-client.toml
:
backend = "batching"
I'll leave this issue open because it's a new and very interesting proposal, though I doubt any work will be done by pepper or me anytime soon.
Thanks for the quick replay
Sorry for being stupid, but I am not a programmer or anything,so I don't know where to type these commands.
Not sure if you can choose your own renderer with Pojav launcher, but there is another renderer called Zink that I heard is compatible with Create. If you can't figure out how to use or install it, you can set flywheel to batching like Jozufozu said. Commands are just typed in chat, and they will always will begin with a /.
Глядя на то, что, по моему мнению, это исходный код Holy GL4ES, я не уверен, что выделенный бэкэнд возможен.
Однако у вас должна быть возможность использовать маховик с серверной частью, настроенной на пакетную обработку.
Запустите команду:
/flywheel backend batching
или в
flywheel-client.toml
:backend = "batching"
Я оставляю этот вопрос открытым, потому что это новое и очень интересное предложение, я сомневаюсь, что я или Пеп в ближайшее время проделаем какую-либо работу.
I would be very glad if you start doing this, and besides, you would have an increased audience of users who can run this mod.
you would have an increased audience of users who can run this mod.
Actually you can run Flywheel on PojavLauncher using ANGLE renderer with "batching" backend
That's good i might try it out if it works on my android because I've heard that Angel renderer only works on ios, but thank you anyway> > you would have an increased audience of users who can run this mod.
Actually you can run Flywheel on PojavLauncher using ANGLE renderer with "batching" backend
Describe the Bug
Suggestion:supporting Holy gl4es renderer for create mod
Reproduction Steps
1.launching the game with Holy GL4ES renderer 2.game crashes before loading 3. ...
Expected Result
.
Screenshots and Videos
No response
Crash Report or Log
content://com.android.externalstorage.documents/tree/primary%3AAndroid%2Fdata%2Fnet.kdt.pojavlaunch/document/primary%3AAndroid%2Fdata%2Fnet.kdt.pojavlaunch%2Ffiles%2Flatestlog.txt
Operating System
Android 13
What is your GPU?
Mali-G52
Mod Version
0.6.8.a
Minecraft Version
1.18.2
Loader Version
Fabric 0.14.9
Other Mods
No response
Additional Context
Please don't ignore this because I'm using android launcher