Open Luviam opened 1 week ago
This is super weird. It looks like distant horizons isn't correctly writing to the depth buffer. That or there's some GL state leaking going on and Flywheel ends up rendering stuff with the depth test disabled. I'd need a renderdoc capture to say for sure, but both mods are pretty GL heavy so the fault could go either way.
Excellent bug report, thanks for including detailed reproduction steps and the video.
bonus points for "wish.com xray" btw
Do you need me to supply a renderdoc capture? (I've never used it) Also an additional variable I forgot to include but is briefly included in the log is that I am using GraalVM CE 17.0.9 as my JRE for Minecraft.
Nah you're good. I don't know the best way to set it up outside of a dev environment. I'll post my findings here when I have the chance to debug
Describe the Bug
Flywheel seemingly renders block entities (In this case, Chests) outside of Minecraft's render distance in some instances and this combined with Distant Horizons causes some weird visual issues.
Mod Versions and what not:
Video settings regarding render distances. Entity Distance is the default 100% Simulation Distance was 5 Render Distance was 2 DH LOD distance was 256
Reproduction Steps
Expected Result
I Expected for the block entities to not render through the LOD and turn into proper LOD's.
Screenshots and Videos
https://www.youtube.com/watch?v=LVDQAiCAXj4
Crash Report or Log
https://mclo.gs/r8zX40e
Operating System
Windows 10
What is your GPU?
Nvidia GeForce RTX 2060
Mod Version
0.6.8.a
Minecraft Version
1.19.2
Loader Version
Forge 43.4.4
Other Mods
Distant Horizons.
Additional Context
No response