Closed NathanaelBlystern closed 6 months ago
PS:
The MC and WorldEdit versions you've listed are not possible to be used together, so something about your report does not add up.
In general though, block states work fine - so it'll be another mod likely hooking into WorldEdit and breaking things. Your report in general doesn't make sense due to conflicting information though so I can't say more
Why do you say I can't use it together?
You stated "Fabric 0.96.11+1.20.4" as well.
Regardless, it's not really clear what the exact problem is. It would be best if you could show a picture of what you expect to occur.
Regardless, it's not really clear what the exact problem is. It would be best if you could show a picture of what you expect to occur.
The screenshot shows that I tried to copy the bottom section of the sandstone wall and paste it on top, but when I did this, the walls changed their blockstate and joined the blocks behind. Make a video maybe? Or is this problem really happening only to me?
Okay, that wasn't clear from just the image. That looks like the expected side-effects turned on by default. If you don't want that, turn off "update" and "validation" in //perf
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WorldEdit Version
7.2.15
Platform Version
Forge 47.2.23, Fabric 0.96.11+1.20.4
Confirmations
Bug Description
When trying to paste/move/stack a structure that contains blocks with the blockstates, they don't work correctly. For example, if you use a debug stick on fences or walls, blockstates will not be copied when using the //paste, //move, //clone, etc. commands.
Expected Behavior
Blockstates should carry over when using the WorldEdit mod.
Reproduction Steps
Anything Else?
No response