EngineHub / WorldEdit

🗺️ Minecraft map editor and mod
https://enginehub.org/worldedit/
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Problems with blockstates in WorldEdit mod #2506

Closed NathanaelBlystern closed 6 months ago

NathanaelBlystern commented 6 months ago

WorldEdit Version

7.2.15

Platform Version

Forge 47.2.23, Fabric 0.96.11+1.20.4

Confirmations

Bug Description

When trying to paste/move/stack a structure that contains blocks with the blockstates, they don't work correctly. For example, if you use a debug stick on fences or walls, blockstates will not be copied when using the //paste, //move, //clone, etc. commands.

Expected Behavior

Blockstates should carry over when using the WorldEdit mod.

Reproduction Steps

  1. //copy structure with blockstates
  2. //paste

Anything Else?

No response

NathanaelBlystern commented 6 months ago

PS: image

me4502 commented 6 months ago

The MC and WorldEdit versions you've listed are not possible to be used together, so something about your report does not add up.

In general though, block states work fine - so it'll be another mod likely hooking into WorldEdit and breaking things. Your report in general doesn't make sense due to conflicting information though so I can't say more

NathanaelBlystern commented 6 months ago

image image

Why do you say I can't use it together?

octylFractal commented 6 months ago

You stated "Fabric 0.96.11+1.20.4" as well.

octylFractal commented 6 months ago

Regardless, it's not really clear what the exact problem is. It would be best if you could show a picture of what you expect to occur.

NathanaelBlystern commented 6 months ago

Regardless, it's not really clear what the exact problem is. It would be best if you could show a picture of what you expect to occur.

The screenshot shows that I tried to copy the bottom section of the sandstone wall and paste it on top, but when I did this, the walls changed their blockstate and joined the blocks behind. Make a video maybe? Or is this problem really happening only to me?

octylFractal commented 6 months ago

Okay, that wasn't clear from just the image. That looks like the expected side-effects turned on by default. If you don't want that, turn off "update" and "validation" in //perf.