While WorldEdit isn't entity-focused, there are some WorldEdit functions that involve entities for example //copy -e and //paste -e
I find I frequently am using the -e flag for item frames and armor stands.
Item frames are entities, served as blocks /s
Tomatoes are fruit, served as vegetables
When pasting a selection - even with -e - any current entities in the paste location are not removed (expected behavior)
A Solution
I suggest to add a flag to a paste (perhaps-k) to kill all hanging/block like entities (item frames, armor stands, etc) in the target paste area.
In a short discussion with wiz on Discord, they brought up that it might be nice to have a WorldEdit /butcher type equivalent which would be based on a selection rather than a radius. This would allow players more granular control compared to a -k flag since the command could take an argument for what type of entities to kill. Perhaps //kill <entitytype>
The Problem
While WorldEdit isn't entity-focused, there are some WorldEdit functions that involve entities for example
//copy -e
and//paste -e
I find I frequently am using the
-e
flag for item frames and armor stands. Item frames are entities, served as blocks /s Tomatoes are fruit, served as vegetablesWhen pasting a selection - even with
-e
- any current entities in the paste location are not removed (expected behavior)A Solution
I suggest to add a flag to a paste (perhaps
-k
) to kill all hanging/block like entities (item frames, armor stands, etc) in the target paste area.In a short discussion with wiz on Discord, they brought up that it might be nice to have a WorldEdit /butcher type equivalent which would be based on a selection rather than a radius. This would allow players more granular control compared to a
-k
flag since the command could take an argument for what type of entities to kill. Perhaps//kill <entitytype>
Alternatives
No response
Anything Else?
No response