This tries to port the current build logic from WorldEdit to WorldGuard.
The project compiles fine, and the jars look similar enough from a quick glance. Limited testing in Minecraft showed no apparent issues. The only differences I've noticed:
pom of prtree/flyway-core no longer in META-INF
some bstats classes no longer included
some flyway classes no longer included
Notes:
Piston stuff is currently commented out, but I decided to still leave it in - should make transitioning easier at some point
I've commented out -Werror in the compilerArgs for now - suppressing addressing all of the deprecation warnings should be a seperate PR
Something else that still needs to be ported are the checkstyle changes, but again, not here
There might (read: probably will) be some WorldEdit stuff leftover that isn't required in WorldGuard, even though I went over everything multiple times
This tries to port the current build logic from WorldEdit to WorldGuard. The project compiles fine, and the jars look similar enough from a quick glance. Limited testing in Minecraft showed no apparent issues. The only differences I've noticed:
Notes:
-Werror
in the compilerArgs for now -suppressingaddressing all of the deprecation warnings should be a seperate PR