Closed baailey closed 1 month ago
the server doesn't even send an event for this so i'm unsure how WG could even be causing issues here. not sure if you think this is related to a region setup (your steps don't mention regions at all) or what, but it's working perfectly fine.
this was tested with only worldedit and worldguard in a global region with no flags. on a paper server with no plugins it works as intended, but after adding worldedit and worldguard it does not. unsure what other info I can provide for you here.
here is a 20 second clip showcasing all the necessary information, as well as an example of the enchant not functioning as intended. please let me know if there is anything else I can provide https://youtu.be/vB2YKx7iNl0
it is caused by block-other-explosions
being set to true
. i guess the question is, would this be classed as working as intended or would you consider it a bug
if it's a bug it's certainly not a worldguard one. if the server is telling us there's a block explosion (and a sourceless one at that) and you tell WG to prevent them, then it's doing its job.
WorldEdit Version
7.3.7-SNAPSHOT+6926-485bb41
WorldGuard Version
7.0.13-SNAPSHOP+2301-d9716a5
Platform Version
Paper 1.21.1-85-master
Confirmations
Bug Description
When you drop down onto an entity and hit them with a Mace that has the Wind Burst enchant, it is not sending the user back into the air as it should.
Expected Behavior
For the player to be sent into the air upon hitting an entity.
Reproduction Steps
Optional WorldGuard-Report
No response
Anything Else?
No response