EngoEngine / engo

Engo is an open-source 2D game engine written in Go.
https://engoengine.github.io
MIT License
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Culling Shader Prepare hitting multiple times? #674

Closed Noofbiz closed 5 years ago

Noofbiz commented 5 years ago

If you have multiple entities that share a texture, they appear to get translated by the PrepareCullingShader function multiple times. The more there are, the more it appears to happen.