I'm struggling to implement that feature, and I don't have any skill for GLES/OpenGL. But, if someone could achieve that, I think it will be nice to have support for the blur effect, like:
It can be useful for GUI, rather than a simple background. The blur must be "real-time", so any entity behind it (even moving) must be blurred.
I try to create some new Shader, just a modifier of basicShader, but I didn't get it to work.
I'm struggling to implement that feature, and I don't have any skill for GLES/OpenGL. But, if someone could achieve that, I think it will be nice to have support for the blur effect, like:
It can be useful for GUI, rather than a simple background. The blur must be "real-time", so any entity behind it (even moving) must be blurred.
I try to create some new
Shader
, just a modifier ofbasicShader
, but I didn't get it to work.