An SVG is actually just a collection of shapes, and we have methods to create all the shapes needed to fully implement the SVG 2.0 spec. So, rather than saving an SVG to an image.Image and then uploading it as a texture (which is how SVG support works at the moment), we can draw the SVG via shapes.
An SVG is actually just a collection of shapes, and we have methods to create all the shapes needed to fully implement the SVG 2.0 spec. So, rather than saving an SVG to an image.Image and then uploading it as a texture (which is how SVG support works at the moment), we can draw the SVG via shapes.