Closed Noofbiz closed 3 years ago
Default shader will now translate a sprite when a negative scale is used so it draws in line with where the SpaceComponent is.
Coverage decreased (-0.07%) to 40.902% when pulling 78fe2e6f07d6e97404fc0de342ca5a078e57d864 on negative-scale-support into 0422090b7dc36f154f587b32be521d763148d884 on master.
Default shader will now translate a sprite when a negative scale is used so it draws in line with where the SpaceComponent is.