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EngoEngine
/
engo
Engo is an open-source 2D game engine written in Go.
https://engoengine.github.io
MIT License
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Tmx render order fix
#659
Noofbiz
closed
5 years ago
0
added default render scale to be 1
#658
Noofbiz
closed
5 years ago
0
added quadtree
#657
boombuler
closed
5 years ago
0
Added tests for audio system
#656
Noofbiz
closed
5 years ago
0
Framebuffer
#655
boombuler
closed
5 years ago
3
BlendmapShader
#654
boombuler
closed
5 years ago
5
Added tests to animation system
#653
Noofbiz
closed
5 years ago
0
continue with loop instead of return
#652
Noofbiz
closed
5 years ago
0
animation switch to default
#651
Noofbiz
closed
5 years ago
0
Demoutils: don't render at first
#650
Noofbiz
closed
5 years ago
0
Isoadventure demo: tiles don't line up correctly
#649
Noofbiz
closed
5 years ago
1
update go module for new ecs version
#648
Noofbiz
closed
5 years ago
0
send message on character input on desktop and js
#647
Noofbiz
closed
5 years ago
0
avoid using unsafe in js since not supported
#646
Noofbiz
closed
5 years ago
0
animation map has to be uint64 since basicentity can't be used anymore
#645
Noofbiz
closed
5 years ago
0
prevent allocations on MultiplyMatrixVector
#644
boombuler
closed
5 years ago
1
Added a `Shader` func to access the shader
#643
boombuler
closed
5 years ago
1
js testing using wasm
#642
Noofbiz
closed
5 years ago
1
Gopherjs or wasm testing
#641
Noofbiz
closed
4 years ago
2
fixed shader so hud is unaffected by camera
#640
Noofbiz
closed
5 years ago
1
add svg support
#639
Noofbiz
closed
5 years ago
0
Update audio to use newest version of oto
#638
Noofbiz
closed
4 years ago
3
improve test coverage and fixed some comments
#637
Noofbiz
closed
5 years ago
0
view-culling for basic shader
#636
boombuler
closed
5 years ago
10
Read string typed from keyboard?
#635
bfreis
closed
5 years ago
4
change js build tag from netgo to js
#634
Noofbiz
closed
5 years ago
0
change render check to map of IDs
#633
Noofbiz
closed
5 years ago
0
Hud shader not working on the traffic manager demo with latest version of engo
#632
Noofbiz
closed
5 years ago
0
expose generateFontAtlas in Font
#631
ZwodahS
closed
5 years ago
0
sort by mag and min filters and compare filters in shader
#630
Noofbiz
closed
5 years ago
0
fixes for camera zoom and global scale
#629
Noofbiz
closed
5 years ago
0
changes to engo so vulkan works properly
#628
Noofbiz
closed
5 years ago
0
Cleanup for systems
#627
Noofbiz
opened
5 years ago
0
feature: action-based input support
#626
jonbonazza
closed
1 year ago
1
Input Subsystem Enhancements
#625
jonbonazza
opened
5 years ago
0
UI Toolkit
#624
jonbonazza
opened
5 years ago
2
upgrade to glfw 3.2
#623
Noofbiz
closed
5 years ago
2
skip EntityScroller update loop if target entity is nil
#622
jtuttle
closed
5 years ago
1
Update demo readme
#621
jtuttle
closed
5 years ago
1
Add unit tests around renderEntityList comparisons.
#620
jonbonazza
opened
5 years ago
0
Fix issue with comparing shaders.
#619
jonbonazza
closed
5 years ago
1
Fix a race condition when engo glfw is closed.
#618
jonbonazza
closed
5 years ago
0
Add sprite batching to basicShader.
#617
jonbonazza
closed
5 years ago
10
Handle Mouse Buttons similar to keys
#616
juztme87
opened
5 years ago
3
Add bash script for running tests
#615
jonbonazza
closed
5 years ago
7
Use a channel for closeGame.
#614
jonbonazza
closed
5 years ago
1
Fix several linting issues that are backwards compatible.
#613
jonbonazza
closed
5 years ago
1
Fix race condition in message dispatching.
#612
jonbonazza
closed
5 years ago
1
Architecture documentation for contributors
#611
jonbonazza
opened
5 years ago
2
EntityScroller nil pointer safety
#610
juztme87
closed
5 years ago
2
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