Enigma is a puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones …
With the coinslots being set to COIN_IGNORE, they would never trigger the door opening, rendering the level unsolvable.
I changed the interval to 12s, enough to insert all 8 coins necessary.
Furthermore, I added a safeguard such that the coin-generating switch does not delete objects on the ground where the coin appears.
Looks good, especially the safeguard. But I think we should not change the duration away from the default 6s. The players should get stuck in the second room if they don't know the trick.
With the coinslots being set to COIN_IGNORE, they would never trigger the door opening, rendering the level unsolvable. I changed the interval to 12s, enough to insert all 8 coins necessary.
Furthermore, I added a safeguard such that the coin-generating switch does not delete objects on the ground where the coin appears.