Open EliteMasterEric opened 3 years ago
les go
les go
So basically the MDK will be a standalone GUI application that includes stuff like a metadata file generator as well as stuff to ensure basic files like songs are in the right place. When you click the export button it'll save the mod for you.
Thought of this after realizing some people won't like having to edit the JSONs.
les go
So basically the MDK will be a standalone GUI application that includes stuff like a metadata file generator as well as stuff to ensure basic files like songs are in the right place. When you click the export button it'll save the mod for you.
Thought of this after realizing some people won't like having to edit the JSONs.
When this is finished I'm gonna search the repository download for "File" and see like ten thousand matches. Time to learn how files work woooooo
edit: are you already working on the MDK remotely? Just wondering
As a note, the main design philosophy of the MDK tool is to provide an easy-to-use, non-mandatory interface to allow beginners and users with no code knowledge to create mods.
I'd like to eventually move stuff like the Animation Debugger and Stage Builder here, as well as create forms for easy creation and editing of things like character JSON files.
Power users always have the option of editing things manually if they like, but I want something to make modding as easy as possible. People shouldn't have to learn code if they don't need to.
EDIT: There's something in Minecraft that my concept for Enigma MDK is similar to but I can't quite remember the name. It basically had the goal of letting you make mods without code.
EDIT2: Currently working on getting bugs fixed for Enigma Engine v0.3. The MDK has not started yet. I mainly put this repo here to write stuff down.
This moves the mod development tools into a standalone application to provide more detailed and extensive functionality.
This shit gonna' be goated.