EnigmaticaModpacks / Enigmatica6

The official repository and issue-tracker for Enigmatica 6
https://www.curseforge.com/minecraft/modpacks/enigmatica6
241 stars 523 forks source link

Major Changes for 0.5.0 #1571

Closed NielsPilgaard closed 3 years ago

NielsPilgaard commented 3 years ago

New Mods

Potential Changes

Mod Removals

Biome Yeet List

landretk commented 3 years ago

But why is it beach? Seems like a bug to me. It'd be fine if it were in the normal biome list, but it only spawns as beach, which in TF can be like 1-3 blocks wide in some places. Makes sense with sand but not when it's basalt spires. Isn't basalt supposed to be a nether material too? Ig I can edit my own biome weights to make it 0, just thought I'd point it out because I thought it was a bug that it's getting tagged as beach.

NielsPilgaard commented 3 years ago

It is intended that it is marked as a beach.

MuteTiefling commented 3 years ago

But why is it beach? Seems like a bug to me. It'd be fine if it were in the normal biome list, but it only spawns as beach, which in TF can be like 1-3 blocks wide in some places. Makes sense with sand but not when it's basalt spires. Isn't basalt supposed to be a nether material too? Ig I can edit my own biome weights to make it 0, just thought I'd point it out because I thought it was a bug that it's getting tagged as beach.

Try not to think of it as a beach. That's just the minecraft way of saying, make this part of the coastline.

Not all coasts are sandy: https://www.smithsonianmag.com/smart-news/researchers-reveal-how-giants-causeway-was-formed-180968806/

Smithsonian Magazine
How Giant’s Causeway Formed Its Spectacular Array of Columns
Scientists recreated the process behind the formation's near-perfect hexagonal columns
pm065 commented 3 years ago

Oh, yes! Giant's Causeway, of course! That's what it's supposed to look like! I feel stupid now :p

pm065 commented 3 years ago

May I suggest a few more mods to throw in the TrashSlot?

Mods in the slot already that I don't think should be there

Mod that could possibly replace the inevitable endless amounts of tweak mods - Forgery https://www.curseforge.com/minecraft/mc-mods/forgery (CurseForge just died yesterday so you should probably look it up on the app, which is working) Its name once it's downloaded is Fabrication because it's that mod but Forge-compatible.

Attention Required! | Cloudflare
MuteTiefling commented 3 years ago

Lemme try taking a stab at these

  • AIOT Botania - You don't really get much out of it, and most of the content is kind of cluttery

This is more of a mod parity issue by introducing multitools for higher tier materials to compete with lower tier stuff (Mek Paxels). I could see an argument for removing all such multi-tools, but I don't think we're quite there yet.

  • Cake Chomps - I don't see much point. Usually, in Minecraft, you are not eating cake and a whole mod just for cake sounds seems weird.

Fun, light weight, not harming anything

  • Cooking for Blockheads - There are WAY better cooking mods now, like Farmer's Delight (I'm also not a fan of Simple Farming - I much prefer Neapolitan + FD + AD but I know that no matter how much I push it no one will agree there)

Think of this one more as decorative. It lets you build out a nice looking kitchen, even if a lot of the functionality is lost without something like Pam's

  • Dark Utilities - Most of the things it adds are done better by other mods

Charms. Especially the Sleep and Gluttony Charms. The rest of it is also nice for making mob farms. Are there other options? Yes. Are they quite the same? No.

  • Just Enough Beacons - Feels like an insult to intelligence

More information for the player is good. A lot of effort has gone into this pack just to help bring more information into the face of the player to help them out. Not everyone is a minecraft pro :D

  • Lost Trinkets - Very overpowered and weird to get extra powers randomly (this has been discussed previously though)

These are fun to obtain. Some of the worst offenders are already disabled, however.

  • Magic Feather - I don't see the need for multiple methods of flight

Think in terms of Expert where flight may well be gated to late game. This gives players a creative flight option they can use around their base for building purposes, without giving full flight all the time, everywhere.

  • Masonry - Chipped is better

Different block coverage

  • Neat - is a mod by Vazkii You can just point the One Probe at something, in my opinion. It also removes some of the challenge of mobs, sometimes, because you can see the plate through walls, right?

Honestly this feels like one of those things that should be standard in the game by now. Knowing how much health a mob has doesn't really diminish the challenge (as much as we can call combat in Minecraft challenging).

  • Passthrough Signs - I don't see much point.

QoL for folks who organize storage with signs. Lightweight, no harm.

  • Polymorph - While useful for conflicts, it tends to explode (last time I used the polymorph command my game crashed after hanging for a while)

Haven't seen any issues with this one yet. And while we'd love to be able to say every conflict has been removed by scripts, the reality is, that is going to take some time. Especially with mods shifting around.

  • Tactical Fishing - I don't see much point.

QoL. Some builders love putting aquariums in their builds. This adds a nice easy way to obtain fish in buckets when you can't find them in world. Options are good :D

  • Storage Drawers - Might be time to consider removing this again?
  • Framed Compacting Drawers - I see no need or use whatsoever

As long as storage drawers is in, Framed Compacting Drawers may as well be too. This largely comes down to building. It's nice for people to be able to make a nice storage room and theme their drawers the way they wish.

Could Storage Drawers go? Certainly. I personally wouldn't miss them. But I know a lot of players would.

As for Forgery, it looks like there are a few good features there but a lot would have to be disabled.

PipeWizard commented 3 years ago

I'd be really sad to see Storage Drawers added to the chopping block because the compacting drawers are so insanely nice for bulk storage and crafting of resources + they combo extremely well with Create's material processing chain just as an example of mechanical use.

Erysch commented 3 years ago

Definitely keep Storage Drawers. They are pretty and they are pretty need. I had fun creating a little workshop with them because everything looks so tidy and clearly designed with them. I prefer them instead of having a chest full of the same thing because i can also instantly see what's in there.

Ruhart commented 3 years ago

Maybe consider tweaking the craft for the creative flight lost trinket? I got crazy armor from the boss mobs that let me kill the ender dragon really early. I took my jetpack and did like half an hour of hunting in the end, which resulted in infinite creative flight just barely into the mid game.

The hardest part of the craft was the artifact that drops from shulkers, but there are like a million shulkers spawners in one end tower, so you can farm it there or box a couple up for the road.

I hope we get the newest version of Create, too! I have a need for smart chutes and brass funnels that don't require conveyer belts to work!

This is my first Enigmatica pack, and my gf and I are having a great time playing it. Gonna try my hand at E2E after this. :D

P.S.: What's the mod that changes the darkness sound to music? It wreaks havoc on the Minecraft bgms.

NielsPilgaard commented 3 years ago

Maybe consider tweaking the craft for the creative flight lost trinket? I got crazy armor from the boss mobs that let me kill the ender dragon really early. I took my jetpack and did like half an hour of hunting in the end, which resulted in infinite creative flight just barely into the mid game.

The hardest part of the craft was the artifact that drops from shulkers, but there are like a million shulkers spawners in one end tower, so you can farm it there or box a couple up for the road.

I think creative flight is in a good place tbh, I feel like that amount of effort is sufficient for creative flight.

I hope we get the newest version of Create, too! I have a need for smart chutes and brass funnels that don't require conveyer belts to work!

We will update all mods to their latest stable versions, we usually do :)

P.S.: What's the mod that changes the darkness sound to music? It wreaks havoc on the Minecraft bgms.

Ambient Sounds perhaps, if you're on a version that still has that.

Ruhart commented 3 years ago

I think creative flight is in a good place tbh, I feel like that amount of effort is sufficient for creative flight.

I'm probably just used to packs that give it really late, lol. I play a lot of massive kitchen sinks that take a heck of a long time to get flight (PO2, I'm looking at you... so much RAK...). I do really love that you can go magic or tech route to get it, too. We will update all mods to their latest stable versions, we usually do :)

Awesome! My Create charcoal machine is so close to done, but I've been having trouble getting depots to work with pipes. Pretty Pipes can have fire blown through them, but they bug bad with Storage Drawers. Ambient Sounds perhaps, if you're on a version that still has that.

Ah, I might remove it myself. I like the music itself and love the outside ambience, but the darkness music plays at the same time as Minecraft bgm sometimes. It cuts off so suddenly and most of the time takes the bgm with it and I never hear any bgm again (I like to add Infinite Music to the packs I play, and it even cut off the bgm forever with that installed).

ZephyrWindSpirit commented 3 years ago

With the removal of Babel, a library mod, Just Enough Piglin Bartering breaks. Just a heads up. I'm on 0.4.14 of E6 and disabled the mods that are going out. Tosses an error almost immediately.

landretk commented 3 years ago

With the removal of Babel, a library mod, Just Enough Piglin Bartering breaks. Just a heads up. I'm on 0.4.14 of E6 and disabled the mods that are going out. Tosses an error almost immediately.

I think this list is out of date compared to the develop/ branch as JEPB and Babel are in the latest dev version of 0.5.

If you are trying to future proof your copy of 0.4.14 I would cross reference against the develop/ minecraftInstance.json as that's the latest list of mods available until 0.5 is released.

NielsPilgaard commented 3 years ago

We've discovered that, but thanks anyway đź‘Ť

g0urra commented 3 years ago

I saw that More Red is getting removed, with the motivation that Immersive Engineering already has those capabilities. What exactly in IE is going to replace a setup like this? Lever from Gauges and Switches remotely linked to another lever, and sending redstone signal through Red Alloy Wire when activated. image

landretk commented 3 years ago

I saw that More Red is getting removed, with the motivation that Immersive Engineering already has those capabilities. What exactly in IE is going to replace a setup like this? Lever from Gauges and Switches remotely linked to another lever, and sending redstone signal through Red Alloy Wire when activated.

All you would need for that is Create redstone links, and i think vanilla redstone or repeaters(although a full strength signal to the middle spawner from a redstone link should also reach the other two)

g0urra commented 3 years ago

All you would need for that is Create redstone links, and i think vanilla redstone or repeaters(although a full strength signal to the middle spawner from a redstone link should also reach the other two)

A Redstone Link would still need a redstone signal from another source to transmit. With a Gauges and Switches lever this is not needed.

g0urra commented 3 years ago

Either way, my point is I can't see More Red being too heavy of a mod to remove it from the modpack, and it still has its uses that other mods in the pack don't.

landretk commented 3 years ago

Yeah after looking at it more I would like to see it stay in just for the wire/cables, which seem unique to it. Being able to go up walls with redstone opens up a lot of possibilities.

MuteTiefling commented 3 years ago

Immersive Engineering recently overhauled their "Circuit" item. Previously this was just a crafting step for other things, but now it has a utility purpose: Programming logic gates.

With this, there's a new "Logic Gate" block. This block can accept up to 10 circuits. Each circuit is programmed in an Engineer's Circuit Table to create various common gates, such as NOT, OR, AND, XOR, NOR, NAND, and XNOR. These all accept color coded inputs and outputs, and all logic circuits inside a single gate can interact with each other by way of Registers. This allows you to build up some impressive logic inside a single gate, or simply consolidate a bunch of logic processing through a single block.

The wires themselves can be routed practically however you wish, ignoring the need of placing them on surfaces every step of the way. And when combined with wireless redstone from things like Create or RFTools, it covers a lot of use cases.

In reference to those spawners above, however, you can accomplish the same thing with Gauges and Switches combined with vanilla redstone.

2021-06-14_20 21 32 2021-06-14_20 21 33

And no, More Red isn't a heavy mod. But it's also entirely replicated by (several) other mods so there's not much need for it.

theboo commented 3 years ago

more red did, however, get a CC:Tweaked integration mod recently xD

https://www.curseforge.com/minecraft/mc-mods/more-red-computercraft-integration

Attention Required! | Cloudflare
stylzm commented 3 years ago

Seeing as you are planning on removing Bountiful Baubles, could you perhaps consider adding Relics in its place? The baubles it adds in are pretty unique (much more than the ones from bountiful baubles and the ones from artifacts), well balanced (in my opinion) and it is also highly configurable.

tangzixiang-hash commented 3 years ago

I don't know why I want to remove Builders Crafts & Additions。 It provides some building blocks. I used the blocks it provided to Construction some buildings, and I would be very frustrated without it.

SirEdvin commented 3 years ago

One more vote for More red and CC: Tweaked integration. please! :)

Also, what wrong with EmbellishCraft? Basalt block from there is one of my favorite black block in game ..

SirEdvin commented 3 years ago

Also, can we keep Storage for Computer Craft? I know, that advanced peripherals do the same, but on 0.4.14 it just cause RS storage to freeze on every request and I am not sure if someone test if it fine on big storages now.

NielsPilgaard commented 3 years ago

Also, what wrong with EmbellishCraft? Basalt block from there is one of my favorite black block in game ..

There's nothing wrong with it, but we cannot have every single mod available in the pack, it would be a performance nightmare.

SirEdvin commented 3 years ago

Oh, very sad ( But I guess, if you say so, so I have no chance but to rework my base or build a new one)

yavincl commented 3 years ago

I can vouch for keeping in AmbientSounds3! I like the mod a lot, it fits the whole terraforged scenery a lot more than vanilla.

One mod that I'd really like to see gone but isn't is Neat, it's made very much redundant by The One Probe, so I've removed it from my local copy :P