EnigmaticaModpacks / Enigmatica6

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https://www.curseforge.com/minecraft/modpacks/enigmatica6
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Reintroduce BYG Nether Biomes (v1.3.2) #3079

Closed Thiana closed 2 years ago

Thiana commented 3 years ago

Description

Reintroduce BYG Nether Biomes since their spawn rates can be adjusted now.

Why would you like this added/changed?

They were initially removed because they were too busy/common for the nether. However v1.3.2 of byg allows you to adjust their spawn weights so they could be added back as uncommon biomes. Thanks.

Mendanbar commented 3 years ago

This would be pretty nice if the right balance could be found... There are some rare items that are unobtainable without access to the nether BYG biomes.

NielsPilgaard commented 3 years ago

This would be pretty nice if the right balance could be found... There are some rare items that are unobtainable without access to the nether BYG biomes.

A list of those rare items would be awesome 😄

Mendanbar commented 3 years ago

One that comes to mind immediately is the Hypogeal Imperium. It's made by combining subzero shards from the Subzero Hypogeal biome with a vanilla lodestone. I saw it in JEI a couple of nights ago and it looked interesting, but AFAIK the Subzero Hypogeal biome only appears in the Nether.

Ieldra2 commented 3 years ago

The reason why I missed the BYG Nether biomes, apart from aesthetics, is....wood. Not so rare if you have the biomes, but there is a tree whose name I don't recall the wood of which is one of the best materials for Tetra bow staves.

MuteTiefling commented 3 years ago

All the trees ought to be available in the market already.

Mendanbar commented 3 years ago

All the trees ought to be available in the market already.

Just to follow up, I haven't found anything other than the Hypogeal Imperium that isn't available from the market. Personally, though, I think it might be nice to introduce some variety to the Nether as long as it can be fairly sparse. I prefer to use the market as a last resort, as it's much more fun to go on an adventure for materials. 🤷‍♂️

Thiana commented 3 years ago

It's not just about the materials or exploration either, the new biomes are new environments to build in.

MuteTiefling commented 3 years ago

For sure, some of them are nice.

If you had to pick a few, which would you say are your favorites?

Mendanbar commented 3 years ago

I personally like the Warped Desert, and also the one with the yellow fog (can't recall the name offhand). I'd vote to completely eliminate the all quartz one (quartz desert?). I like the white color theme, but getting poked by the quartz is super annoying and I think it takes away some of the challenge of gathering quartz in the nether.

Mendanbar commented 3 years ago

and of course I'd vote for the subzero hypogeal because of the (currently) unobtainable item... though I don't really know anything else about that biome

Thiana commented 3 years ago

To answer @MuteTiefling:

Include:

Maybe:

Exclude:

There are a few other biomes but I don't think they are sufficiently unique/interesting to include in the 'favorites'.

Thiana commented 3 years ago

Quick Followup, these byg blocks/plants (at least) are currently not available via any method in develop.

Weeping Roots Lament Vine Wailing Bell Blossom

Nylium Soul Sand/Soil Overgrown Crimson Blackstone

dudeloony commented 2 years ago

How would one go about doing this (re-introducing byg nether biomes) on an individual basis?

theboo commented 2 years ago

You would need to set byg as the nether dimension generator in our terraforged preset, then use BYG's configs to enable/disable individual biomes

dudeloony commented 2 years ago

Thank you for the help theboo! I'll be sure to implement that next time I have some time.

NielsPilgaard commented 2 years ago

We will not be doing this I'm afraid, maybe we'll do something special with the nether in future packs.