Open Ionaru opened 2 years ago
Thanks for the report! I'm fairly certain this is caused by the generation of a huge structure, I plan to reduce max size to help with this :)
Do you know what mod is causing it and can I change something in the server configs to 'fix' it for now?
The server crashing each time anyone gets close to that area is rapidly becoming troublesome.
When Dungeons Arise, it also happened in E6: https://github.com/EnigmaticaModpacks/Enigmatica6/issues/3992#issuecomment-1036606917
If you decrease the size of structures through the config, it should fix it. I recommend reducing everything above 50 to 50.
I changed the config so all *Size
options are 50 or below, but it did not appear to fix the issue in SP.
Damn 🤔 since the structure was already generating it might not respect the config change removing the mod ought to work though.
It doesn't seem to be caused by the When Dungeons Arise mod. I removed it and the world still freezes at those coordinates.
I'm testing with a newly generated world each time, seed is in the initial report.
Strange 🤔 does a structure still generate at those coordinates with When Dungeons Arise removed?
None aboveground.
Alright. Could you please supply your debug.log file?
Taking out the mod isn’t going to remove the structure as its made from vanilla blocks. Its possible, and I’ve had it happen myself, that the forge ‘config corrector’ for nature’s starlight and mekanism tools is constantly correcting itself? Thats the source of about half my freezes.
Alright. Could you please supply your debug.log file?
Where do I find that?
In your logs folder, hopefully. If you use CurseForge it may be disabled.
Debug.log: https://gist.github.com/Ionaru/4061d9bc020c3c53ed09a6b88d576e53
GistDebug.log. GitHub Gist: instantly share code, notes, and snippets.
Thanks! This suggestion is a bit out there, but would you mind removing Extreme Reactors and see if it still happens?
It still happens with Extreme Reactors removed.
Noo damn :P May I have the new debug.log please?
https://gist.github.com/Ionaru/00f5472675d9e6bb22b4f99ed79e5ac0
GistDebug.log without Extreme Reactors. GitHub Gist: instantly share code, notes, and snippets.
I don't see anything indicating stopping/hanging in there even ><
This may be the same issue (or related to it) as https://github.com/TeamAOF/All-of-Fabric-5/issues/193
Modpack Version
1.0.5
Describe your issue.
In both singleplayer and multiplayer, if I go to specific coordinates in a specific world, the game world stops rendering, ticking, and being interactable in general.
In Multiplayer, the server will detect a crash after 60 seconds and restart itself. In singleplayer the game stays open but does not recover from the issue, pressing save & quit will cause the game to hang on "saving world".
Seed:
4753947492036150903
Coordinates:
8294
69
-78130
will instantly hang.Coordinates
8193
60
,-78326
will initially render the world, until what I suspect a bad chunk is hit. Depending on render distance you might need to travel south slightly.Crash Report
https://gist.github.com/Ionaru/03cbf65d87206edc4f03a97b3c38fcd3
Latest Log
https://gist.github.com/Ionaru/d5abd8a7949185499fcb12c681497781
Have you modified the modpack?
No
User Modifications
No response
Did the issue happen in singleplayer or on a server?
Both