EnigmaticaModpacks / Enigmatica8

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Game world stops updating at specific coordinates #97

Open Ionaru opened 2 years ago

Ionaru commented 2 years ago

Modpack Version

1.0.5

Describe your issue.

In both singleplayer and multiplayer, if I go to specific coordinates in a specific world, the game world stops rendering, ticking, and being interactable in general.

In Multiplayer, the server will detect a crash after 60 seconds and restart itself. In singleplayer the game stays open but does not recover from the issue, pressing save & quit will cause the game to hang on "saving world".

Seed: 4753947492036150903

Coordinates: 8294 69 -78130 will instantly hang.

Coordinates 8193 60, -78326 will initially render the world, until what I suspect a bad chunk is hit. Depending on render distance you might need to travel south slightly.

2022-03-04_16 02 25

Crash Report

https://gist.github.com/Ionaru/03cbf65d87206edc4f03a97b3c38fcd3

Latest Log

https://gist.github.com/Ionaru/d5abd8a7949185499fcb12c681497781

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Both

NielsPilgaard commented 2 years ago

Thanks for the report! I'm fairly certain this is caused by the generation of a huge structure, I plan to reduce max size to help with this :)

Ionaru commented 2 years ago

Do you know what mod is causing it and can I change something in the server configs to 'fix' it for now?

The server crashing each time anyone gets close to that area is rapidly becoming troublesome.

NielsPilgaard commented 2 years ago

When Dungeons Arise, it also happened in E6: https://github.com/EnigmaticaModpacks/Enigmatica6/issues/3992#issuecomment-1036606917

NielsPilgaard commented 2 years ago

If you decrease the size of structures through the config, it should fix it. I recommend reducing everything above 50 to 50.

Ionaru commented 2 years ago

I changed the config so all *Size options are 50 or below, but it did not appear to fix the issue in SP.

NielsPilgaard commented 2 years ago

Damn 🤔 since the structure was already generating it might not respect the config change removing the mod ought to work though.

Ionaru commented 2 years ago

It doesn't seem to be caused by the When Dungeons Arise mod. I removed it and the world still freezes at those coordinates.

I'm testing with a newly generated world each time, seed is in the initial report.

NielsPilgaard commented 2 years ago

Strange 🤔 does a structure still generate at those coordinates with When Dungeons Arise removed?

Ionaru commented 2 years ago

None aboveground.

NielsPilgaard commented 2 years ago

Alright. Could you please supply your debug.log file?

ZephyrWindSpirit commented 2 years ago

Taking out the mod isn’t going to remove the structure as its made from vanilla blocks. Its possible, and I’ve had it happen myself, that the forge ‘config corrector’ for nature’s starlight and mekanism tools is constantly correcting itself? Thats the source of about half my freezes.

Ionaru commented 2 years ago

Alright. Could you please supply your debug.log file?

Where do I find that?

NielsPilgaard commented 2 years ago

In your logs folder, hopefully. If you use CurseForge it may be disabled.

Ionaru commented 2 years ago

Debug.log: https://gist.github.com/Ionaru/4061d9bc020c3c53ed09a6b88d576e53

Gist
Debug.log
Debug.log. GitHub Gist: instantly share code, notes, and snippets.
NielsPilgaard commented 2 years ago

Thanks! This suggestion is a bit out there, but would you mind removing Extreme Reactors and see if it still happens?

Ionaru commented 2 years ago

It still happens with Extreme Reactors removed.

NielsPilgaard commented 2 years ago

Noo damn :P May I have the new debug.log please?

Ionaru commented 2 years ago

https://gist.github.com/Ionaru/00f5472675d9e6bb22b4f99ed79e5ac0

Gist
Debug.log without Extreme Reactors
Debug.log without Extreme Reactors. GitHub Gist: instantly share code, notes, and snippets.
NielsPilgaard commented 2 years ago

I don't see anything indicating stopping/hanging in there even ><

Ionaru commented 2 years ago

This may be the same issue (or related to it) as https://github.com/TeamAOF/All-of-Fabric-5/issues/193