So i have a couple ideas for the skillbar that might improve it alot
Singletype/Lockedtype Slots
Option to lock a single type to a certain slot in the skillbar to prevent players from selecting the same type too much
Example:
layout:
1:
skill: true
locked: false
locktype: true
type: projectile (requires locktype to be true)
Item changes
Option to change the item on the cast slot when it enters in cooldown or finishes it's current
cooldown
So i have a couple ideas for the skillbar that might improve it alot
Singletype/Lockedtype Slots Option to lock a single type to a certain slot in the skillbar to prevent players from selecting the same type too much Example: layout: 1: skill: true locked: false locktype: true type: projectile (requires locktype to be true)
Item changes Option to change the item on the cast slot when it enters in cooldown or finishes it's current cooldown
Example: empty-icon: material: PUMPKIN_SEEDS data: 0 text: &7Unassigned
cooldown-icon: material: COAL data: 0 text: &7In Cooldown...
endcooldown-icon: material: EMERALD data: 0 text: &aSkill Ready