Enochen / bastmush

Automatically exported from code.google.com/p/bastmush
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auto hunt script doesn't open doors #127

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What is your username on Aardwolf?
Jaxas

What steps will reproduce the problem?
1. auto hunt a mob through a closed door
2.
3.

Fixed by changing the following triggers:

<trigger enabled="n" script="opendoor" group="huntdoor" name="nopass" 
match="^Magical wards around the door bounce you back\.$" regexp="y"/>

<trigger enabled="n" script="opendoor" group="huntdoor" name="nokey" 
match="^The door is locked and you do not have a key\.$" regexp="y"/>

To this (wild card the door name)

<trigger enabled="n" script="opendoor" group="huntdoor" name="nopass" 
match="^Magical wards around .* bounce you back\.$" regexp="y"/>

<trigger enabled="n" script="opendoor" group="huntdoor" name="nokey" 
match="^The .* is locked and you do not have a key\.$" regexp="y"/>

What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?

Look in Help->About
Mushclient Version:

type 'checkversion'
Aardwolf MUSH Version:

type 'plugins' and look for the version next to one of the bastmush plugins
Bastmush version:

Please add the output from "config all" below

Please provide any additional information below.

Original issue reported on code.google.com by javan...@netzero.com on 5 Jan 2012 at 1:50

GoogleCodeExporter commented 9 years ago
fixed in next release

Original comment by enda...@gmail.com on 8 Jan 2012 at 7:34

GoogleCodeExporter commented 9 years ago

Original comment by enda...@gmail.com on 8 Jan 2012 at 7:35