Enoouo / Pro-CS2_DMA

Includes features like Aimbot, Magnet Triggerbot, dynamic FOV, Bones joints ESP, visible check via VPK parsing, Recoil control, Web Radar, Platform decryption, and more.
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建议 #9

Closed Fvr9W closed 2 months ago

Fvr9W commented 2 months ago
Enoouo commented 2 months ago
  1. grenade helper 投掷物助手
    • It might be added after completing the core features.
  2. Disable aim after first shot 第一发之后停止自瞄
    • Support coming soon.
  3. Aimlock first then shoot 先自瞄后开枪(沙鹰这种一发带走的枪用)
    • Magnet triggerbot can achieve this effect.
  4. Spectator List 观战列表
    • Support coming soon.
  5. Autoaccept 自动接受
    • It won't be added for now. The main use case for the project is on third-party platforms like Faceit, ESEA, PWA, 5E, etc., where this feature doesn't seem necessary.
  6. Autostop 自动急停
    • I'm sorry, I haven't explored this feature yet, but I plan to add something similar to Snap Tap in the future (of course, it will be designed to avoid detection).
  7. Hitmarker 命中水印
    • I haven't heard of this feature (my knowledge of certain features is somewhat limited).
  8. Damage indicator 伤害显示?
    • I don't think this feature will be added, as there is already a health display. I'm not sure what the purpose of implementing it would be.
  9. Bunnyhop 连跳
    • For security reasons, no features that write to memory will be added.
  10. Edgejump 边缘跳
    • For security reasons, no features that write to memory will be added.
  11. Magnet triggerbot delay 磁性扳机自定义延迟
    • Support coming soon.
  12. Aimbot curve 自定义曲线弧度,用贝塞尔曲线这种比较假
    • Of course, you can customize the curve's arc. This feature has been completed, but I haven't released it for use because I'm not satisfied with it yet. When the curve is active, players controlling the mouse movement might create some sharp angles, which I found difficult to handle properly. However, if you use the Kmbox curve feature, it will take over all movement trajectories and convert them into smooth curves, avoiding the creation of sharp angles.

因为可能后面还会有人问相同的问题,所以很抱歉选择使用英文回答

Fvr9W commented 2 months ago

连跳,不用写内存的,大概原理和自动急停差不多吧。(很多年前CS:GO 都有罗技鼠标连跳宏了) 边缘跳,地图解析够精确的话,也不用写内存吧? Hitmarker 就是命中特效,比如说打中敌人之后飘起来命中的伤害啊,什么的,当然也可以是图片什么的,加强命中反馈用的。