Includes features like Aimbot, Magnet Triggerbot, dynamic FOV, Bones joints ESP, visible check via VPK parsing, Recoil control, Web Radar, Platform decryption, and more.
It might be added after completing the core features.
Disable aim after first shot 第一发之后停止自瞄
Support coming soon.
Aimlock first then shoot 先自瞄后开枪(沙鹰这种一发带走的枪用)
Magnet triggerbot can achieve this effect.
Spectator List 观战列表
Support coming soon.
Autoaccept 自动接受
It won't be added for now. The main use case for the project is on third-party platforms like Faceit, ESEA, PWA, 5E, etc., where this feature doesn't seem necessary.
Autostop 自动急停
I'm sorry, I haven't explored this feature yet, but I plan to add something similar to Snap Tap in the future (of course, it will be designed to avoid detection).
Hitmarker 命中水印
I haven't heard of this feature (my knowledge of certain features is somewhat limited).
Damage indicator 伤害显示?
I don't think this feature will be added, as there is already a health display. I'm not sure what the purpose of implementing it would be.
Bunnyhop 连跳
For security reasons, no features that write to memory will be added.
Edgejump 边缘跳
For security reasons, no features that write to memory will be added.
Magnet triggerbot delay 磁性扳机自定义延迟
Support coming soon.
Aimbot curve 自定义曲线弧度,用贝塞尔曲线这种比较假
Of course, you can customize the curve's arc. This feature has been completed, but I haven't released it for use because I'm not satisfied with it yet. When the curve is active, players controlling the mouse movement might create some sharp angles, which I found difficult to handle properly. However, if you use the Kmbox curve feature, it will take over all movement trajectories and convert them into smooth curves, avoiding the creation of sharp angles.