EnoxSoftware / DlibFaceLandmarkDetector

FaceLandmark Detector using Dlib (Unity Asset Plugin)
https://assetstore.unity.com/packages/tools/integration/dlib-facelandmark-detector-64314
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Not available in the asset store anymore #2

Open TiborUdvari opened 6 years ago

TiborUdvari commented 6 years ago

It seems that it has been depreciated and no longer available in the Unity asset store. Does this mean that it does not work with new versions of Unity (2017+)?

EnoxSoftware commented 6 years ago

I realized that commercial use of dataset used to train "shape_predictor68 face_landmarks.dat" is prohibited. Therefore, I temporarily stop publishing assets. "shape_predictor68 face_landmarks.dat" is the trained model file published by the author of dlib. http://dlib.net/face_landmark_detection.py.html

# You can get the trained model file from:
# http://dlib.net/files/shape_predictor_68_face_landmarks.dat.bz2.
# Note that the license for the iBUG 300-W dataset excludes commercial use.
# So you should contact Imperial College London to find out if it's OK for
# you to use this model file in a commercial product.

Sales of asset packages changed for trained models using the new dataset will be resumed within a few days.

benzsuankularb commented 6 years ago

@EnoxSoftware Will the new dataset reduce detection accuracy?

How about size of dataset and library itself?

EnoxSoftware commented 6 years ago

The detection accuracy is almost equal to that of the old model. sp_human_face_68.dat is trained using the dlib 5-point face landmark dataset.