EnoxSoftware / HoloLensWithOpenCVForUnityExample

HoloLens With OpenCVforUnity Example (Support for Hololens1 and Hololens2)
MIT License
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Help #25

Closed vitoJackLove closed 1 year ago

vitoJackLove commented 4 years ago

In the case of face recognition, I only have the left eye to render the picture

vitoJackLove commented 4 years ago

I Seting All ,but i dont look picture in my all eye

vitoJackLove commented 4 years ago

My device is hololens2

EnoxSoftware commented 4 years ago

Unfortunately, I don't have a HoloLens2. This example was created with the HoloLens.

Are the examples of face recognition you're trying out self-created? Could you tell us how it works in simpler examples (e.g. ComicFilterExample)?

vitoJackLove commented 4 years ago

Stereo is too laggy to switch Rendering Mode to Multi Pass. Unfortunately, my project is too long to stay below 30FPS, and it is not very fast to identify people, and the speed of identifying pictures is still acceptable. Is it possible to optimize

vitoJackLove commented 4 years ago

Unfortunately, I don't have a HoloLens2. This example was created with the HoloLens.

Are the examples of face recognition you're trying out self-created? Could you tell us how it works in simpler examples (e.g. ComicFilterExample)?

Stereo is too laggy to switch Rendering Mode to Multi Pass. Unfortunately, my project is too long to stay below 30FPS, and it is not very fast to identify people, and the speed of identifying pictures is still acceptable. Is it possible to optimize

EnoxSoftware commented 4 years ago

What is the specific method you are using for face recognition processing?

vitoJackLove commented 4 years ago

I use the face recognition case of this project. It's a little slow and the frame rate is not high

vitoJackLove commented 4 years ago

Can you help me? Tell me how to solve the problem of recognition speed. He makes me very upset. I use the face recognition scene in this project. thank you

EnoxSoftware commented 4 years ago

The following is a typical method I used for optimization in the development of my HoloLens app.