The scenes run fine in Unity with a web camera on PC, which should mean everything is configured correctly.
But when I build an deploy this to the HL2, the menus all work fine but nothing else works. For example, when I enable camera preview in the ArUco scene, I just get a blank white quad with no video feed.
In the player Publishing Settings I have explicitly enabled WebCam capabilities.
Some hints:
On the HL2, the scene quads remain white and appear in my left eye only.
Although using MRTK 2.2 in Unity 2019.4.15f, the quad did have the oval appearance in the comic filter scene. Otherwise they are square and white and in my left eye only.
The camera intrinsics scene scrollable window seems to show data on four cameras.
Am I missing some setting? Does the headset need to be in research mode?
I have also tried Unity version 2019.3.16f, 2019.4.15f, and 2020.2.4f and I have also tried MRTK 5.1.
I have followed the setup instructions.
Unity 2018.4.28f MRTK 2.2
The scenes run fine in Unity with a web camera on PC, which should mean everything is configured correctly.
But when I build an deploy this to the HL2, the menus all work fine but nothing else works. For example, when I enable camera preview in the ArUco scene, I just get a blank white quad with no video feed.
In the player Publishing Settings I have explicitly enabled WebCam capabilities.
Some hints:
On the HL2, the scene quads remain white and appear in my left eye only. Although using MRTK 2.2 in Unity 2019.4.15f, the quad did have the oval appearance in the comic filter scene. Otherwise they are square and white and in my left eye only.
The camera intrinsics scene scrollable window seems to show data on four cameras.
Am I missing some setting? Does the headset need to be in research mode?
I have also tried Unity version 2019.3.16f, 2019.4.15f, and 2020.2.4f and I have also tried MRTK 5.1.
In Visual Studio I build for ARM.
Any suggestion greatly appreciated.